HUD/Center: Difference between revisions
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! scope="col" |Description | ! scope="col" |Description | ||
! scope="col" |Effect | ! scope="col" |Effect | ||
! scope="col" |Sources | |||
|- | |- | ||
|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px]] | ||
|Corrosion | |Corrosion | ||
|Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration). | |Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration). | ||
|[[Corrosive Shell]] | |||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px]] | |[[File:Engine-disruption.svg|20x20px]] | ||
|Engine Disruption | |Engine Disruption | ||
| | |Speed is reduced: changing ENG pips will have no effects on ship's max speed and boost speed (in duration) | ||
|[[Drag Munitions]] | |||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px]] | ||
|Engine Reboot | |Engine Reboot | ||
| Temporarily disable [[Thrusters|thruster]] | | Temporarily disable [[Thrusters|thruster]] | ||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px]] | ||
|FSD Reboot | |FSD Reboot | ||
| Temporarily disable [[FSD]] | |Temporarily disable [[FSD]] | ||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |||
|- | |- | ||
|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px]] | ||
|Hull Breach | |Hull Breach | ||
|Significant damage is directly deal to some [[Outfitting|modules]] | |Significant damage is directly deal to some [[Outfitting|modules]] | ||
|[[High Yield Shell|High-Yield Shell]] | |||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px]] | ||
|Impulse Attack | |Impulse Attack | ||
|Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force" | |Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force" | ||
|[[Railgun]], Force Shell | |||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px]] | ||
|Increased Emissions | | Increased Emissions | ||
| Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster | |Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster | ||
|[[Emissive Munitions]] | |||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px]] | ||
|Internal Damage | |Internal Damage | ||
|Affected ship can experience internal module damage ( | |Affected ship can experience internal module damage | ||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | |||
|- | |- | ||
|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
|Malfunction | | Malfunction | ||
| | |At least a module will experience malfunction, regardless of the module's health. | ||
YELLOW ICON: Malfunction will occurr with a low chance. | |||
RED ICON: Malfunction will become active. Red occurr when taking continously weapon fire that can let this status occurr. | |||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |||
|- | |- | ||
|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
|Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]] | |Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]] | ||
|[[Mass Lock Munitions|Mass Lock Munition]] | |||
|- | |- | ||
|[[File:Regeneration.svg|20x20px]] | |[[File:Regeneration.svg|20x20px]] | ||
|Regeneration | |Regeneration | ||
|Without frequent hull damage, [[Shield Generator]] will recharge with a rate of about 1000+ | |Without frequent hull damage, [[Shield Generator]] will recharge with a rate of about 1000+ | ||
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons can only apply to wingmans) | |||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px]] | ||
| Sensor Disruption | |Sensor Disruption | ||
|Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased | |Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased | ||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |||
|- | |- | ||
|[[File:Shield-breach.svg|20x20px]] | |[[File:Shield-breach.svg|20x20px]] | ||
|Shield Breach | |Shield Breach | ||
|Hull is directly damaged, regardless of shield power | |Hull is directly damaged, regardless of shield power | ||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px]] | ||
|Shield Cell Cascade | | Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged: shield restoration rate is reduced | |[[Shield Cell Bank]] is damaged: shield restoration rate is reduced | ||
|[[Feedback Cascade]] | |||
|- | |- | ||
|[[File:Shield-generator-attack.svg|20x20px]] | |[[File:Shield-generator-attack.svg|20x20px]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
|Directly damage the shield | |Directly damage the shield | ||
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]] | |||
|- | |- | ||
|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px]] | ||
|Shield Reboot | |Shield Reboot | ||
|Temporarily disable shield | |Temporarily disable shield | ||
| Unknown | |||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px]] | ||
|Target Interference | |Target Interference | ||
|Target lock is loss | |Target lock is loss | ||
|[[Target Lock Breaker]] | |||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency | |Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency | ||
| [[Dispersal Field]], [[Thargoid Titan]] Field | |||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px]] | ||
|Thermal Attack | | Thermal Attack | ||
|Affected ship will experience heat raise | |Affected ship will experience heat raise | ||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |||
|} | |} | ||
There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. | There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. | ||
== Power Distribution== | ==Power Distribution == | ||
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | ||
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The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | ||
==Misc Indicators == | ==Misc Indicators== | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | ||
*Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | *Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | ||