HUD/Center: Difference between revisions
m Updated ship status |
Editted effects. |
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|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px]] | ||
|Corrosion | |Corrosion | ||
|Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration). | |Hull point is reduced by 20 points and incoming damage is increased by a quarter (in duration). | ||
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|[[File:Engine-disruption.svg|20x20px]] | |[[File:Engine-disruption.svg|20x20px]] | ||
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|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px]] | ||
|Engine Reboot | |Engine Reboot | ||
|Temporarily disable [[Thrusters|thruster]] | | Temporarily disable [[Thrusters|thruster]] | ||
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|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px]] | ||
|FSD Reboot | |FSD Reboot | ||
|Temporarily disable [[FSD]] | | Temporarily disable [[FSD]] | ||
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|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px]] | ||
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|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px]] | ||
|Impulse Attack | |Impulse Attack | ||
|Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force" | |Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Force Shell]] can push the ship even stronger with "real force" | ||
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|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px]] | ||
|Increased Emissions | |Increased Emissions | ||
|Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster | | Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster | ||
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|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px]] | ||
|Internal Damage | |Internal Damage | ||
| | |Affected ship can experience internal module damage (happen very often of a module is being hit, overheating can also force this to occurr) | ||
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|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
|Malfunction | |Malfunction | ||
|Random [[Module Malfunction|module malfunctions]] is dealed | |Random [[Module Malfunction|module malfunctions]] is dealed | ||
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|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
| Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]] | |Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]] | ||
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|[[File:Regeneration.svg|20x20px]] | |[[File:Regeneration.svg|20x20px]] | ||
|Regeneration | |Regeneration | ||
|Without frequent hull damage, [[Shield Generator]] | |Without frequent hull damage, [[Shield Generator]] will recharge with a rate of about 1000+ (can apply to wingmans with [[Concordant Sequence]]) | ||
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|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px]] | ||
|Sensor Disruption | | Sensor Disruption | ||
|Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased | |Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference, reliability is also decreased | ||
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|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px]] | ||
|Shield Cell Cascade | |Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged: shield restoration rate is reduced | |[[Shield Cell Bank]] is damaged: shield restoration rate is reduced | ||
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|[[File:Shield-generator-attack.svg|20x20px]] | |[[File:Shield-generator-attack.svg|20x20px]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
| Directly damage the shield | |Directly damage the shield | ||
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|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px]] | ||
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|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px]] | ||
|Target Interference | |Target Interference | ||
| Target lock is loss | |Target lock is loss | ||
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|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency | |Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency | ||
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|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px]] | ||
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There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. | |||
==Power Distribution== | == Power Distribution== | ||
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | ||
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The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other [[ships]] to detect the ship's signature. When Silent Running is switched on the waveform will be replaced with blue "Silent Running" text. | The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other [[ships]] to detect the ship's signature. When Silent Running is switched on the waveform will be replaced with blue "Silent Running" text. | ||
==Fuel== | == Fuel== | ||
The ship's fuel information is displayed here as a number, a thin line, and a segmented bar. | The ship's fuel information is displayed here as a number, a thin line, and a segmented bar. | ||
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The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar (although for ships with fuel capacity of 16 tons or more it is displayed as a solid line as well) displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | ||
==Misc Indicators== | ==Misc Indicators == | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | ||