Convoy Beacon: Difference between revisions
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== Signal Contents == | == Signal Contents == | ||
Convoy Beacons | Threat 0 Convoy Beacons will usually contain a small group of ships in a wing. All ships are initially neutral. While the ships themselves are relatively mundane, scanning them rewards a variety of [[Encoded Materials]], occasionally including hard-to-find data such as [[Abnormal Compact Emissions Data]] and [[Classified Scan Fragment]]s. They also sometimes carry valuable cargo that can be stolen. | ||
Convoy | Threat 2 Beacons (No Threat 1 Convoy beacons exist) will have a similar scenario however shortly after dropping in, [[pirate]]s will attack the convoy. The player can choose to either side with the attacking pirates or the convoy, rewarding credits or reputation respectively. Despite being listed as Threat 2, the pirates will always fly [[Anaconda]]s and/or [[Python]]s, equivalent to a Threat 4 Weapons fire SS. Note that even when choosing to side with the convoy, the pirates will remain neutral to the player until attacked. Oddly, the convoy and pirates tend to ignore each other. | ||
== Spawn Locations == | == Spawn Locations == | ||
Convoy Beacons | Convoy Beacons are a very frequent signal source that can appear in any populated system. A persistent Convoy Beacon can always be found in the permit-locked [[Isinor]] system, in orbit of the planet Maodun; the system permit can be acquired by becoming allied with the Chapter of Isinor minor faction. | ||
{{SignalSourcesNavbox}} | {{SignalSourcesNavbox}} | ||
[[Category:Signal Sources]] | [[Category:Signal Sources]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||