HUD/Center: Difference between revisions
m Protected "HUD/Center" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)) |
Add red circle for Thargoid Interceptor and effects for ship status |
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| Line 74: | Line 74: | ||
|White Triangle | |White Triangle | ||
|Deployed Mine/Missile | |Deployed Mine/Missile | ||
|- | |||
|Red Circle | |||
|[[Thargoid Interceptor]] | |||
|} | |} | ||
Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | ||
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | ||
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. | The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If in [[Supercruise]] then [[planet]]s icons or [[star]]s icon will be shown of instead, through objects that in Supercruise can be also shown up in Supercruise. | ||
==Speed Indicator== | ==Speed Indicator== | ||
The speed indicator displays many things and can be one of the most important gauges when manoeuvring. | The speed indicator displays many things and can be one of the most important gauges when manoeuvring. | ||
* The current speed is displayed at the top as a number (normal speed measured in m/s; faster in FSD) | *The current speed is displayed at the top as a number (normal speed measured in m/s; faster in FSD) | ||
* The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | *The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | ||
* The moving horizontal line represents the current throttle | *The moving horizontal line represents the current throttle | ||
* The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight manoeuvres | *The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight manoeuvres | ||
==Ship Hologram== | ==Ship Hologram== | ||
Shows a holographic image of your ship. | Shows a holographic image of your ship. | ||
The following information is provided by the hologram: | The following information is provided by the hologram: | ||
* Orientation relative to ship | *Orientation relative to ship | ||
* [[Shield]] strength | *[[Shield]] strength | ||
** Displayed as three blue circles for full shields and reduces to three red for downed shields | **Displayed as three blue circles for full shields and reduces to three red for downed shields | ||
* Hull health | *Hull health | ||
** Displayed underneath the target ship model | **Displayed underneath the target ship model | ||
* Position of incoming damage | * Position of incoming damage | ||
** Displayed as flashes of light on the hologram | ** Displayed as flashes of light on the hologram | ||
| Line 110: | Line 113: | ||
! scope="col" |Icon | ! scope="col" |Icon | ||
! scope="col" |Description | ! scope="col" |Description | ||
! scope="col" |Effect | |||
|- | |- | ||
|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px]] | ||
|Corrosion | |Corrosion | ||
|Cause temporal reduced hull point and reduced Armor Hardness | |||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px]] | |[[File:Engine-disruption.svg|20x20px]] | ||
|Engine Disruption | |Engine Disruption | ||
|Prevent boost to be performed, speed is reduced and ENG pips is locked (in duration) | |||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px]] | ||
|Engine Reboot | |Engine Reboot | ||
|Temporarily disable [[Thrusters|thruster]] | |||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px]] | ||
|FSD Reboot | |FSD Reboot | ||
|Temporarily disable [[FSD]] | |||
|- | |- | ||
|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px]] | ||
|Hull Breach | |Hull Breach | ||
|Damage is directly deal to [[Outfitting|modules]] | |||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px]] | ||
|Impulse Attack | |Impulse Attack | ||
|Physically push the affected [[ship]] out of its previous trajectory, [[Cannon]] with [[Experimental Effect]] may push the ship even stronger | |||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px]] | ||
|Increased Emissions | |Increased Emissions | ||
|Increase the affected ship signature, making the affected ship much easier to detect and generate heat faster | |||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px]] | ||
|Internal Damage | |Internal Damage | ||
| Internal modules will be directly damaged | |||
|- | |- | ||
|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
|Malfunction | |Malfunction | ||
|Random [[Module Malfunction|module malfunctions]] is dealed | |||
|- | |- | ||
|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
| Increase FSD charge time from originally 5 seconds to over one minutes, does not affect [[Hyperdrive]] | |||
|- | |- | ||
|[[File:Regeneration.svg|20x20px]] | |[[File:Regeneration.svg|20x20px]] | ||
|Regeneration | |Regeneration | ||
|Without frequent hull damage, [[Shield Generator]] is recharged | |||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px]] | ||
|Sensor Disruption | |Sensor Disruption | ||
|Affected ship can experience reduced [[Sensors|Sensor]] range and weapon target lock interference | |||
|- | |- | ||
|[[File:Shield-breach.svg|20x20px]] | |[[File:Shield-breach.svg|20x20px]] | ||
|Shield Breach | |Shield Breach | ||
|Hull is directly damaged, regardless of shield power | |||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px]] | ||
|Shield Cell Cascade | |Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged: shield restoration rate is reduced | |||
|- | |- | ||
|[[File:Shield-generator-attack.svg|20x20px]] | |[[File:Shield-generator-attack.svg|20x20px]] | ||
|Shield Generator Attack | |Shield Generator Attack | ||
| Directly damage the shield | |||
|- | |- | ||
|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px]] | ||
|Shield Reboot | |Shield Reboot | ||
|Temporarily disable shield | |||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px]] | ||
|Target Interference | |Target Interference | ||
| Target lock is loss | |||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed weapon is scrambled, reduce its target tracking efficiency | |||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px]] | ||
|Thermal Attack | |Thermal Attack | ||
|Affected ship will experience heat surge | |||
|} | |} | ||
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==Misc Indicators== | ==Misc Indicators== | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. The "FSD Cooldown" indicator is also displayed there for a short time after exiting supercruise. | ||
* Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | *Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | ||
* [[Landing Gear]] - Lights up when the landing gear is deployed. Must be deployed when landing at a station or a planet in order to complete the docking/landing procedure. Top speed will be limited while the landing gear is deployed. | *[[Landing Gear]] - Lights up when the landing gear is deployed. Must be deployed when landing at a station or a planet in order to complete the docking/landing procedure. Top speed will be limited while the landing gear is deployed. | ||
* [[Cargo Scoop]] - Lights up when the cargo scoop is deployed. Top speed will be limited while the cargo scoop is deployed. | *[[Cargo Scoop]] - Lights up when the cargo scoop is deployed. Top speed will be limited while the cargo scoop is deployed. | ||
==Comms== | ==Comms== | ||