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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Weapon|weapons]]. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased [[Power Plant|power draw]] and increased mass. It also increases projectile velocity for [[Cannon]]s and [[Plasma Accelerator]]s.


It is available in 5 grades, with the highest grade offering up to <nowiki>100%</nowiki> increase in range.
It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).


== Availability ==
== Availability ==
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|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
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|-
|-
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|-
|Projectile Velocity (Cannon/Plasma Only)
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>

Revision as of 22:08, 26 May 2022

Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased power draw and increased mass. It also increases projectile velocity for Cannons and Plasma Accelerators.

It is available in 5 grades, with the highest grade offering up to 100% increase in range, falloff, and projectile velocity (if applicable).

Availability

This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:

Grade 1

Primary Effects

Attribute Change Benefit
Damage Falloff Start +20% Positive
Projectile Velocity (Cannon/Plasma Only) +20% Positive
Mass +10% Negative
Power Draw +3% Negative
Range +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Change Benefit
Damage Falloff Start +40% Positive
Projectile Velocity (Cannon/Plasma Only) +40% Positive
Mass +15% Negative
Power Draw +6% Negative
Range +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Change Benefit
Damage Falloff Start +60% Positive
Projectile Velocity (Cannon/Plasma Only) +60% Positive
Mass +20% Negative
Power Draw +9% Negative
Range +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Change Benefit
Damage Falloff Start +80% Positive
Projectile Velocity (Cannon/Plasma Only) +80% Positive
Mass +25% Negative
Power Draw +12% Negative
Range +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Change Benefit
Damage Falloff Start +100% Positive
Projectile Velocity (Cannon/Plasma Only) +100% Positive
Mass +30% Negative
Power Draw +15% Negative
Range +100% Positive

Materials Required

Template:EngineerModNavbox ru:Чертёж/Дальнобойное орудие