Long Range Weapon: Difference between revisions

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Changed the damage falloff start numbers to reflect what I'm seeing in game. The long range modification seems to negate damage falloff completely as the boost matches the damage falloff start range to the max range of the weapon. True as of 1/5/20
Line 41: Line 41:
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+500%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
Line 75: Line 75:
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+600%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
Line 115: Line 115:
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+700%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
Line 156: Line 156:
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+800%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-
Line 197: Line 197:
|Damage Falloff Start
|Damage Falloff Start
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+900%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:cyan;">Positive</span>
|-
|-