Elite Universe: Difference between revisions
Removed all sections dealing with Kardashev scale. The supposed premise was that each of the current known civilizations were on the scale ( energy based), but no justification was given at any point in terms of their energy (ie. no evidence prese... |
m Undo revision 101102 by 173.239.209.21 (talk) Restored info about species and Kardashev Scale. It describes the species and can be modified when more info is available. |
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== Dystopian Hard Sci-fi == | == Dystopian Hard Sci-fi == | ||
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. | The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. | ||
[[David Braben]] said ''"obviously the previous games have been big influences, but I've been a science fiction fan for a very long time and I've always liked the harder end of science fiction where there's a lot more justification behind the way things happen."''<ref name=":4" /> | [[David Braben]] said ''"obviously the previous games have been big influences, but I've been a science fiction fan for a very long time and I've always liked the harder end of science fiction where there's a lot more justification behind the way things happen."''<ref name=":4" /> | ||
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There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref> | There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref> | ||
Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station | Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station]]s. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centripetal force from the rotation of (for example) a large space [[station]].<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref> | ||
A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>https://en.wikipedia.org/wiki/Hard_science_fiction</ref> | A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>https://en.wikipedia.org/wiki/Hard_science_fiction</ref> | ||
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There are several super-rich and super-powerful [[corporations]] that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref> | There are several super-rich and super-powerful [[corporations]] that sustain the colossal interstellar economies. Other smaller corporations are specialized in specific products and services. The companies and corporations built the galactic community.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref> | ||
While corporations are not above the law, they have much authority over their employees, [[planets]] and [[Star system|star systems]]. The [[Mega Corporation|mega corporations]] rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref><ref>In-game description</ref><ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | While corporations are not above the law, they have much authority over their employees, [[planets]] and [[Star system|star systems]]. The [[Mega Corporation|mega corporations]] rule unchecked over vast sections of the galaxy. They control countless subsidiary companies which gauge entire planets and star systems for resources and food. They produce goods which are essential for the survival of trillions of people in the galaxy. Corporate governments exist in the Federation, Empire, Alliance and Independent systems.<ref>https://www.edrpg.co.uk/what-s-in-the-books</ref><ref>In-game description</ref><ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | ||
=== Lore === | === Lore === | ||
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=== Iconic Ships === | === Iconic Ships === | ||
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | ||
Artist Joanne Taylor said ''"we've got a lot of iconic shapes to work from in those original games. So being able to fill out the details in those shapes is a lot of fun, but also it's going to mean a lot to anybody who has played the previous games."''<ref name=":4" /> | Artist Joanne Taylor said ''"we've got a lot of iconic shapes to work from in those original games. So being able to fill out the details in those shapes is a lot of fun, but also it's going to mean a lot to anybody who has played the previous games."''<ref name=":4" /> | ||
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[[File:Elite-Dangerous-Official-Powerplay-Banner-Xavier-Henry.png|thumb|200px|Elite Dangerous Powerplay Banner]] | [[File:Elite-Dangerous-Official-Powerplay-Banner-Xavier-Henry.png|thumb|200px|Elite Dangerous Powerplay Banner]] | ||
Societies in the Elite Universe can be very diverse, because star systems can have many different government types and customs. This is mostly the case in [[Alliance]] and [[Independent Systems|independent systems]] where each system is governed independently with their own culture, values and [[government]]. | Societies in the Elite Universe can be very diverse, because star systems can have many different government types and customs. This is mostly the case in [[Alliance]] and [[Independent Systems|independent systems]] where each system is governed independently with their own culture, values and [[government]]. | ||
The [[Federation]] is less diverse than the Alliance due to having common values, regulations and government types among all their systems. The [[Empire]] is the least diverse due to having an imperial monarchy with more strict regulations. | The [[Federation]] is less diverse than the Alliance due to having common values, regulations and government types among all their systems. The [[Empire]] is the least diverse due to having an imperial monarchy with more strict regulations. | ||
=== Federation === | === Federation === | ||
In the [[Federation]], society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.<ref name=":7" /> | In the [[Federation]], society is economically and socially corporatist. Social class is only determined by the 'haves' and 'have-nots'. Corruption is not unusual and people defend it shamelessly when caught as 'getting one over the system'. The working-class of the population is kept entranced by mass-entertainment and commercialism.<ref name=":7" /> | ||
The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.<ref name=":7">[https://www.edrpg.co.uk/what-s-in-the-books</ref> | The Federation has the most densely human settled territories which makes it the biggest power. Its interstellar democracy has trillions of voters and is sustained by ancient bureaus.<ref name=":7">[https://www.edrpg.co.uk/what-s-in-the-books</ref> | ||
The corporations are the life-blood and backbone of the Federation.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref><ref>https://www.edrpg.co.uk/what-s-in-the-books</ref> They hold a very wide remit as to what they're permitted to do in the name of profit concerns. They control many aspects of life, politics and business within Federal space.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | The corporations are the life-blood and backbone of the Federation.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref><ref>https://www.edrpg.co.uk/what-s-in-the-books</ref> They hold a very wide remit as to what they're permitted to do in the name of profit concerns. They control many aspects of life, politics and business within Federal space.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | ||
The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref> The Federation respects human life more than the Empire, but it's not as free as the Alliance.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | The Constitution enshrines human rights and freedoms. It's the basis of Federal Law.<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2</ref> The Federation respects human life more than the Empire, but it's not as free as the Alliance.<ref>https://www.youtube.com/watch?v=-x-kaGsHvv0</ref> | ||
=== Empire === | === Empire === | ||
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The [[Alliance]] consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any lawmaking powers.<ref>https://www.youtube.com/watch?v=0R8jZN2_tJU Tourist Spot 0113</ref> | The [[Alliance]] consists of independent systems who are militarily allied. It's governed by the Alliance Assembly. Each Alliance member state has a number of Council Members within the Alliance Assembly, based on the size of their respective populations. It functions as an arbitration body to establish common policies and treaties among Alliance systems, but it lacks any lawmaking powers.<ref>https://www.youtube.com/watch?v=0R8jZN2_tJU Tourist Spot 0113</ref> | ||
There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights. | There's much cultural and societal diversity among its members. It's much more diverse than the Federation and Empire. This makes political agreement difficult. Personal freedoms are inscribed in the Bill of Humans Rights. | ||
Alliance systems and planets have the freedom to govern themselves independently.<ref>https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1</ref> The flip-side is that there are also oppressive regimes on certain planets in Alliance space. Such as ''"on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."''<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> | Alliance systems and planets have the freedom to govern themselves independently.<ref>https://community.elitedangerous.com/en/galnet/uid/5593b9d49657bab1445913c1</ref> The flip-side is that there are also oppressive regimes on certain planets in Alliance space. Such as ''"on revolutionary Eranin the population are expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets."''<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> | ||
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The vast wealth of the major [[factions]] was built over centuries of [[commerce]]. It attracts greed and powerful people who seek more of the same. The [[Powers]] are powerful individuals or organizations who form the upper class of galactic society.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> These are also people with immense wealth who can wield a disproportionate influence over political, educational, religious, and other institutions.<ref>Thompson, William; [https://en.wikipedia.org/wiki/Joseph_Hickey Hickey, Joseph] (2005). ''Society in Focus''. Boston, Mass.: Pearson. ISBN 0-205-41365-X.</ref> In the Empire, [[nobility]] and [[royalty]] are members of the upper class. | The vast wealth of the major [[factions]] was built over centuries of [[commerce]]. It attracts greed and powerful people who seek more of the same. The [[Powers]] are powerful individuals or organizations who form the upper class of galactic society.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> These are also people with immense wealth who can wield a disproportionate influence over political, educational, religious, and other institutions.<ref>Thompson, William; [https://en.wikipedia.org/wiki/Joseph_Hickey Hickey, Joseph] (2005). ''Society in Focus''. Boston, Mass.: Pearson. ISBN 0-205-41365-X.</ref> In the Empire, [[nobility]] and [[royalty]] are members of the upper class. | ||
The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example [[Zemina Torval]] is preposterously rich due to her controlling stake in [[Mastopolos Mining]] and slavery. She owns many [[Star Systems|star systems]] and has a personal fleet of [[Majestic Class Interdictor | The richest people of the 21st century such as Bill Gates pale in comparison to the wealth and influence of Powers in the 34th century. For example [[Zemina Torval]] is preposterously rich due to her controlling stake in [[Mastopolos Mining]] and slavery. She owns many [[Star Systems|star systems]] and has a personal fleet of [[Majestic Class Interdictor]]s.<ref>http://galnetarchive.blogspot.com/2014/12/the-emperor-is-sick-man.html</ref> | ||
By comparison, the richest person in antiquity was Roman Emperor [https://en.wikipedia.org/wiki/Augustus Augustus Caesar] (63 BCE – 19 August 14 CE) with a personal wealth of "$4.6 trillion" because he "personally owned all of [https://en.wikipedia.org/wiki/Egypt Egypt]".<ref>https://en.wikipedia.org/wiki/List_of_wealthiest_historical_figures</ref><ref>Jacob Davidson, [http://time.com/money/3977798/the-10-richest-people-of-all-time time.com The 10 Richest People of All Time], 30 July 2015</ref> The combined net worth of all billionaires on [[Earth]] was $7.67 trillion in 2017 CE.<ref>[https://www.forbes.com/special-report/2012/billionaires-25th-anniversary-timeline.html Billionaires 25th Anniversary Timeline – Forbes".]</ref> So they don't come close to [[powers]] who own whole planets and star systems. | By comparison, the richest person in antiquity was Roman Emperor [https://en.wikipedia.org/wiki/Augustus Augustus Caesar] (63 BCE – 19 August 14 CE) with a personal wealth of "$4.6 trillion" because he "personally owned all of [https://en.wikipedia.org/wiki/Egypt Egypt]".<ref>https://en.wikipedia.org/wiki/List_of_wealthiest_historical_figures</ref><ref>Jacob Davidson, [http://time.com/money/3977798/the-10-richest-people-of-all-time time.com The 10 Richest People of All Time], 30 July 2015</ref> The combined net worth of all billionaires on [[Earth]] was $7.67 trillion in 2017 CE.<ref>[https://www.forbes.com/special-report/2012/billionaires-25th-anniversary-timeline.html Billionaires 25th Anniversary Timeline – Forbes".]</ref> So they don't come close to [[powers]] who own whole planets and star systems. | ||
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=== Working class === | === Working class === | ||
These are people who generally earn little money with low-skilled manual labour. Little has changed for those in the bottom of society since the Old-[[Earth]]'s dark ages. Some governments such as on [[Eranin]] exploit citizens with duties and redistribute people's wealth into their own pockets.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> On the planet Zaonce, masses trade stocks for the planet-wide [[Bank of Zaonce]], selling high and buying low, but receive nothing of the gains they make.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> | These are people who generally earn little money with low-skilled manual labour. Little has changed for those in the bottom of society since the Old-[[Earth]]'s dark ages. Some governments such as on [[Eranin]] exploit citizens with duties and redistribute people's wealth into their own pockets.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> On the planet Zaonce, masses trade stocks for the planet-wide [[Bank of Zaonce]], selling high and buying low, but receive nothing of the gains they make.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> | ||
== Kardashev Scale == | |||
The '''Kardashev scale''' measures a civilization's level of technological advancement based on the amount of energy a civilization is able to use for communication.<ref>https://en.wikipedia.org/wiki/Kardashev_scale</ref> | |||
* '''Type I''' - a planetary civilization capable of utilizing all of the energy of a single planet. Earth, circa 2015, sits at 0.724 (circa 1960, 0.7), just under Type I. | |||
* '''Type II''' - a stellar civilization is capable of utilizing all the energy of a star | |||
* '''Type III''' - galactic civilization can control energy on the scale of the entire host galaxy | |||
Type IV and V civilizations are thought to be too advanced by Nikolai Kardashev and may not be possible according to current scientific understanding. Other theorists like Michio Kaku, Robert Zubrin and Carl Sagan think it is possible. | |||
* '''Type IV''' - a civilization that can control or use the entire universe. They can take on gargantuan, superhuman projects such as changing the structure of space-time. | |||
* '''Type V '''- a civilization that can control or use a collection of universes. They are like gods, can jump between multiverses with the knowledge to manipulate the universe as they please. | |||
== Type II Civilizations == | |||
Based on the Kardashev scale, we can determine how advanced a civilization really is depending on the amount of energy it uses and how much it could harvest for its own needs. | |||
=== Humans === | |||
[[File:Elite_Dangerous_Human_City_Concept_Art.png|thumb|right|200px|Human megalopolis]] | |||
[[human|Humans]] are a Type II civilization in the Elite Universe. It's estimated to be around level 2.5 which is in between Type II and Type III. This is evident in the following technological abilities and achievements of humans in the 34th century: | |||
* With the [[Frame Shift Drive]] humans can travel many times the speed of light between star systems. | |||
* Humans can travel in a higher dimensional region known as [[Hyperspace]]. | |||
* [[corporations|Corporations]] control countless companies which farm, mine and use entire planets and star systems for resources and food. This is done to produce basic goods which trillions of people use for their survival. Corporations have the technological capability and actively harness the energy of entire [[Star Systems|star systems]]. A good example of this is the energy production from planet Lucifer which orbits [[Sirius|Sirius B]]. | |||
* With faster than light travel (FTL) being commonly available, Dyson spheres are inefficient compared with harnessing energy (and resources) at a smaller scale over more stars and systems. | |||
* Humans were able to jump across the galaxy and between galaxies with modifications to the original hyperdrive. It used the fuel Quirium in the classic [[Elite]].<ref>https://www.drewwagar.com/lore/elite-dangerous-lore-hyperspace/</ref> | |||
* The Middle-classes can afford spaceships like cars in the 20th century.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref> | |||
* Humans can travel to almost any point in the whole Milky Way galaxy on a mass scale | |||
* Humans have the ability to harness power of thousands of star types in the [[galaxy]]. | |||
* Humans have expanded heavily on an interstellar level. Primarily in [[The Bubble]], the [[Colonia|Colonia Region]] and the [[Pleiades Nebula]]. Human [[Settlement|settlements]] and [[Asteroid Base|asteroid bases]] are scattered in [[Deep Space|deep space]]. | |||
* Tens of thousands of systems have been colonized so far. Corporations rule over vast sections of the galaxy, much of that is uninhabited. | |||
* There's a galactic infrastructure called [[GalNet]]. It provides galactic news, market information and communication systems for ships and stations. | |||
* Humans can use [[Holo-Me]] [[hologram]]s to join other ships with [[telepresence]]. This works throughout the galaxy. | |||
Humans don't yet control or use the energy of the entire Milky Way galaxy. This is a requirement for a Type III civilization. | |||
=== Guardians === | |||
[[File:Guardians_Ancient_Ruins.jpg|thumb|right|200px|Guardians ancient ruins]]The [[Guardians]] are an extinct Type II civilization. This is based on the recovered data packages of the [[Ancient Ruins]]. They had an ecologically-conscious philosophy. The Guardians created a monolith network for interstellar communication. It was used for all communications of their whole society. Their ships could travel faster-than-light. | |||
== Type III Civilizations == | |||
=== Thargoids === | |||
[[File:Unknown-Ships-Group-Thargoids.png|thumb|right|200px|Thargoid Interceptors]] | |||
The [[Thargoids]] are possibly a Type III civilization. They are an arthropod, insectoid [[species]] and said to originate outside of known space. They may exist in a parallel universe or spatial dimension. | |||
They are able to interdict ships in Hyperspace (a higher-dimensional region) which indicates that they can control energy on the scale of their entire galaxy of origin. | |||
Thargoids are not a Type IV civilization, because they don't control the universe. This is evident by their lack of control over the Milky Way galaxy. | |||
== References == | == References == | ||
<references />[[Category:Guides]] | <references />[[Category:Guides]] | ||