Elite Universe: Difference between revisions
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Elite influenced many space sims and other open-world games like the original Grand Theft Auto.<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref> | Elite influenced many space sims and other open-world games like the original Grand Theft Auto.<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref> | ||
Elite was the first game to feature a (3D) procedurally generated world, while Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. Procedural Generation uses random inputs to a computer ‘procedure’ to create something unique that also adheres to certain rules, such as Elite II’s star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness.<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guiness World Records] | Guinness World Records said ''"Elite was the first game to feature a (3D) procedurally generated world, while Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. Procedural Generation uses random inputs to a computer ‘procedure’ to create something unique that also adheres to certain rules, such as Elite II’s star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guiness World Records] | ||
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Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says ''"The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."''<ref>https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 Jun 2015</ref> | Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says ''"The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."''<ref>https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 Jun 2015</ref> | ||