Elite Universe: Difference between revisions
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== Heritage == | == Heritage == | ||
The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php</ref> | [[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php</ref> | ||
Many [[ships]] are named after snakes. This came about due to the wireframe models looking like snakeheads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | Many [[ships]] are named after snakes. This came about due to the wireframe models looking like snakeheads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | ||
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== Social Classes == | == Social Classes == | ||
Trillions of people live in the Milky Way [[galaxy]]. They can be grouped into hierarchical social categories. This is what it's like in the 34th century: | [[File:Elite-Dangerous-OST-Sound-And-Essence-Art.png|thumb|400px|Elite Dangerous Art]]Trillions of people live in the Milky Way [[galaxy]]. They can be grouped into hierarchical social categories. This is what it's like in the 34th century: | ||
=== Upper class === | === Upper class === | ||
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== Type II Civilizations == | == Type II Civilizations == | ||
Based on the Kardashev scale, we can determine how advanced a civilization really is depending on the amount of energy it uses and how much it could harvest for its own needs. | Based on the Kardashev scale, we can determine how advanced a civilization really is depending on the amount of energy it uses and how much it could harvest for its own needs. | ||
=== Humans === | === Humans === | ||
[[File:Elite_Dangerous_Human_City_Concept_Art.png|thumb|right|200px|Human megalopolis]] | |||
[[human|Humans]] are a Type II civilization in the Elite Universe. It's estimated to be around level 2.5 which is in between Type II and Type III. This is evident in the following human technological abilities and achievements in the 34th century: | [[human|Humans]] are a Type II civilization in the Elite Universe. It's estimated to be around level 2.5 which is in between Type II and Type III. This is evident in the following human technological abilities and achievements in the 34th century: | ||
* With the [[Frame Shift Drive]] humans can travel many times the speed of light between star systems. | * With the [[Frame Shift Drive]] humans can travel many times the speed of light between star systems. | ||
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* Humans can use Holo-Me holograms to instantly join other ships with telepresence. This works throughout the galaxy. | * Humans can use Holo-Me holograms to instantly join other ships with telepresence. This works throughout the galaxy. | ||
Humans don't yet control or use the energy of the entire Milky Way galaxy which is a requirement for being a Type III civilization. | Humans don't yet control or use the energy of the entire Milky Way galaxy which is a requirement for being a Type III civilization. | ||
=== Guardians === | === Guardians === | ||
The [[Guardians]] are | [[File:Guardians_Ancient_Ruins.jpg|thumb|right|200px|Guardians ancient ruins]]The [[Guardians]] are an extinct Type II civilization. This is based on the recovered data packages of the [[Ancient Ruins]]. They had an ecologically-conscious philosophy. The Guardians created a monolith network for interstellar communication. This was used for all communications of their whole society. Their ships could travel faster-than-light. | ||
== Type III Civilizations == | == Type III Civilizations == | ||