Neutron Highway: Difference between revisions
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The '''Neutron Highway''' is a network of charted and optimized routes that contain a high percentage of neutron [[stars]] and white dwarfs along the route; systems that temporarily allow ships to [[FSD Supercharging|supercharge their FSD]] via the neutron jet streams. These highways are a means for ships to traverse large distances between two set locations using far fewer jumps than the conventional method. This guide is courtesy of Erimus.<ref>https://forums.frontier.co.uk/showthread.php/281825-2-2-Building-the-Neutron-Highway-Grid</ref> | The '''Neutron Highway''' is a network of charted and optimized routes that contain a high percentage of neutron [[stars]] and white dwarfs along the route; systems that temporarily allow ships to [[FSD Supercharging|supercharge their FSD]] via the neutron jet streams. These highways are a means for ships to traverse large distances between two set locations using far fewer jumps than the conventional method. This guide is courtesy of Erimus.<ref>https://forums.frontier.co.uk/showthread.php/281825-2-2-Building-the-Neutron-Highway-Grid</ref> | ||
== | == Is this faster than regular travel? == | ||
This really depends on the individual. Everyone has their own techniques when doing the [[hyperspace]] grind. Some are more proficient at the 'buckyball method' of traveling and using the map, where others are more cautious and methodical in their approach. Travel times can vary greatly depending on the player. For this reason it is proposed that neutron travel routes should be judged by the number of jumps they save in total, compared to the number that regular travel would take - and not based solely on the time it takes for individuals to traverse them. Looking at the number of jumps saved, and comparing it to your own experience, proficiency, and method of fast travel, should give you an idea of whether the route will benefit you or not. | This really depends on the individual. Everyone has their own techniques when doing the [[hyperspace]] grind. Some are more proficient at the 'buckyball method' of traveling and using the map, where others are more cautious and methodical in their approach. Travel times can vary greatly depending on the player. For this reason it is proposed that neutron travel routes should be judged by the number of jumps they save in total, compared to the number that regular travel would take - and not based solely on the time it takes for individuals to traverse them. Looking at the number of jumps saved, and comparing it to your own experience, proficiency, and method of fast travel, should give you an idea of whether the route will benefit you or not. | ||
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== What are the dangers? == | == What are the dangers? == | ||
[[File:Neutron-Star-and-Krait-Phantom.png|thumb|250px|Neutron star and a Krait Phantom]] | |||
Neutron travel can be deadly if you drop out of supercruise inside the neutron jet. This can occur by accident (pressing the drop out key bind by mistake), or by misjudging your position relative to the neutron star and hitting the automatic drop out zone while supercharging. You can avoid this 99% of the time if you zero your throttle during the hyperspace sequence toward a NS. You can also avoid being 'sucked into the drop out zone' by immediately turning away from the neutron star upon hyperspace exit, and gliding into the far edge of the NS plume to supercharge where you should have sufficient distance to ride the jet and exit the plume safely. But remember nothing is 100% safe with neutron skimming! | Neutron travel can be deadly if you drop out of [[supercruise]] inside the neutron jet. This can occur by accident (pressing the drop out key bind by mistake), or by misjudging your position relative to the neutron star and hitting the automatic drop out zone while supercharging. You can avoid this 99% of the time if you zero your throttle during the hyperspace sequence toward a NS. You can also avoid being 'sucked into the drop out zone' by immediately turning away from the neutron star upon hyperspace exit, and gliding into the far edge of the NS plume to supercharge where you should have sufficient distance to ride the jet and exit the plume safely. But remember nothing is 100% safe with neutron skimming! | ||
If you lose connection inside a neutron jet, do not log back in! Submit a ticket to game support and they will investigate your net log activity, if you genuinely lost connection, they will move you to a safe system (this info is based on forum comments circa Oct 2015). Alternatively you can attempt to low-wake out of the jet by selecting a celestial object within the system and initiating supercruise (this avoids the need to align-to-target 'high-wake' method, which is virtually impossible while caught in the turbulence of a neutron jet). | If you lose connection inside a neutron jet, do not log back in! Submit a ticket to game support and they will investigate your net log activity, if you genuinely lost connection, they will move you to a safe system (this info is based on forum comments circa Oct 2015). Alternatively you can attempt to low-wake out of the jet by selecting a celestial object within the system and initiating supercruise (this avoids the need to align-to-target 'high-wake' method, which is virtually impossible while caught in the turbulence of a neutron jet). | ||