HUD/Center: Difference between revisions
m Reduced image width, so that it fits better on the page, one or two small updates and changes. |
→Scanner: Added Missle(Not 100% sure it fits in) |
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| Flickering Yellow || Unresolved Contact | | Flickering Yellow || Unresolved Contact | ||
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|White Triangle | |||
|Deployed Mine/Missle | |||
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Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player's ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby. | ||