HUD/Center: Difference between revisions
m Removed words, added links, changed to British-English |
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The compass will point towards any of the following: | The compass will point towards any of the following: | ||
* Targeted | * Targeted [[Hyperspace]] destination | ||
* Targeted celestial | * Targeted celestial | ||
* Allotted | * Allotted [[Docking Bay]] pad | ||
** For | ** For [[station]]s this only works once the ship is inside the docking ring | ||
* An escape vector | * An escape vector | ||
==Heat Indicator== | ==Heat Indicator== | ||
Displays the current temperature of the ship (as a percentage). Once the ship reaches | Displays the current temperature of the ship (as a percentage). Once the ship reaches 100% heat it will begin to take damage. Normally heat is radiated away from the ship through vents, however there are still a few ways that a ship can overheat - flying too close to a star, [[Silent Running]] mode which will stop the ship from emitting heat will cause the heat to build up inside the ship, or using too many heat inducing modules too quickly (such as continual boosting followed by FSD activation). Under normal conditions, the heat vents of a ship will be able to keep a ship's heat manageable - though, in some situations the pilot may want to use a (previously equipped) [[Heat Sink Launcher]] to cool the ship. Upgrading the ship's [[Power Plant]] can also help keep the ship cooler when in heat intensive situations. | ||
==Scanner== | ==Scanner== | ||
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==Speed Indicator== | ==Speed Indicator== | ||
The speed indicator displays many things and can be one of the most important gauges when | The speed indicator displays many things and can be one of the most important gauges when manoeuvring. | ||
* The current speed is displayed at the top as a number | * The current speed is displayed at the top as a number | ||
* The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | * The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting) | ||
* The moving horizontal line represents the current throttle | * The moving horizontal line represents the current throttle | ||
* The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight | * The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight manoeuvres | ||
==Ship Hologram== | ==Ship Hologram== | ||
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The following information is provided by the hologram: | The following information is provided by the hologram: | ||
* orientation relative to ship | * orientation relative to ship | ||
* shield strength | * [[shield]] strength | ||
** displayed as three blue circles for full shields and reduces to three red for downed shields | ** displayed as three blue circles for full shields and reduces to three red for downed shields | ||
* hull health | * hull health | ||
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==Power Distribution== | ==Power Distribution== | ||
Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and Weapons (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | Displays the current power distribution between the ship's three capacitors - Systems (SYS), Engines (ENG), and [[Weapons]] (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor. | ||
There are 6 pips <sup>(12 halves)</sup> that can be distributed at any time between the three capacitors by pressing the <code>Left Arrow</code> for Systems, <code>Up Arrow</code> for Engines, <code>Right Arrow</code> for Weapons, or <code>Down Arrow</code> to reset the pips to 2/2/2 <sup>(4/4/4 halves)</sup>. Each capacitor can be allocated a maximum of 4 pips <sup>(8 halves)</sup> which will cause them to regenerate at maximum speed and a minimum of 0 pips which will cause them to not regenerate at all. | There are 6 pips <sup>(12 halves)</sup> that can be distributed at any time between the three capacitors by pressing the <code>Left Arrow</code> for Systems, <code>Up Arrow</code> for Engines, <code>Right Arrow</code> for Weapons, or <code>Down Arrow</code> to reset the pips to 2/2/2 <sup>(4/4/4 halves)</sup>. Each capacitor can be allocated a maximum of 4 pips <sup>(8 halves)</sup> which will cause them to regenerate at maximum speed and a minimum of 0 pips which will cause them to not regenerate at all. | ||
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===Engines=== | ===Engines=== | ||
Boosting draws energy from this capacitor. A boost can only be activated if there is a sufficient amount of energy stored. Pips in this capacitor will influence the ship's maximum speed, optimum | Boosting draws energy from this capacitor. A boost can only be activated if there is a sufficient amount of energy stored. Pips in this capacitor will influence the ship's maximum speed, optimum manoeuvrability range, and top boost speed. | ||
===Weapons=== | ===Weapons=== | ||
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==Signature== | ==Signature== | ||
The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other ships to detect the ship's signature. When | The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other [[ships]] to detect the ship's signature. When Silent Running is switched on the waveform will be replaced with blue "Silent Running" text. | ||
==Fuel== | ==Fuel== | ||
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The number displays how much fuel (in tons) the ship is currently using per hour - so 0.22/h means that the ship will consume 0.22 Tons of fuel every hour at the current rate. Note that the number changes based upon how fast the ship is moving and if it is in supercruise or in normal space. | The number displays how much fuel (in tons) the ship is currently using per hour - so 0.22/h means that the ship will consume 0.22 Tons of fuel every hour at the current rate. Note that the number changes based upon how fast the ship is moving and if it is in supercruise or in normal space. | ||
The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing | The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar displays how much fuel is in the ship's main fuel tank and is predominantly consumed when performing Hyperspace jumps. | ||
==Misc Indicators== | ==Misc Indicators== | ||
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default | There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI's default colour. | ||
* Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | * Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]]. | ||