HUD/Right: Difference between revisions
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The first single-player combat mission starts with a configuration of only one fire group with both weapons assigned as primary, meaning they both fire when the trigger is pressed. In this example, another fire group could be set-up, with only one gun assigned to each of the two fire groups. It will help to try around with this to get a good understanding of the mechanic. | The first single-player combat mission starts with a configuration of only one fire group with both weapons assigned as primary, meaning they both fire when the trigger is pressed. In this example, another fire group could be set-up, with only one gun assigned to each of the two fire groups. It will help to try around with this to get a good understanding of the mechanic. | ||
== | ==Inventory== | ||
This displays your ship's cargo and is also where [[Miner|miners]] access the [[Refinery]] module interface. The cargo capacity can be seen at the bottom of the panel. Cargo can also be jettisoned from this panel by selecting it and choosing "Jettison". | This displays your ship's cargo and is also where [[Miner|miners]] access the [[Refinery]] module interface. The cargo capacity can be seen at the bottom of the panel. Cargo can also be jettisoned from this panel by selecting it and choosing "Jettison". | ||