Elite Dangerous: Difference between revisions

info about the date the game is set; and removal of the incorrect section about destructible ship models which still isn't in the game as at v2.2
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Elite Dangerous brings a modern look and new features to the Elite Franchise. It is also the first game in the series to feature online multiplayer.
Elite Dangerous brings a modern look and new features to the Elite Franchise. It is also the first game in the series to feature online multiplayer.


Elite Dangerous takes place in the same universe as [[Frontier: Elite II]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.
Elite Dangerous takes place in the same universe as [[Frontier: Elite II]] and [[Frontier: First Encounters]], 50 years after the events of FFE, starting in the year 3300AD (which relates to 2014). The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.


== Features ==
== Features ==
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Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] did this for the star systems, and planets, and with Elite Dangerous, [[Frontier Developments]] have gone even further.
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] did this for the star systems, and planets, and with Elite Dangerous, [[Frontier Developments]] have gone even further.
== Destructible Ship Models ==
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[[File:Elite Dangerous Dev Diary - Shields|right|250px]]
Larger ships will have multiple [[Shield Generator|shield generators]] which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.
[[File:Elite Dangerous Cobra Teaser|right|250px]]
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided into sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected.
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.


== Player Roles ==
== Player Roles ==