Elite Dangerous: Difference between revisions
m →Mining: Removed too-early mention of selling. |
m →Player Roles: Some more text updates to present tense and to reflect current game content. |
||
| Line 53: | Line 53: | ||
== Player Roles == | == Player Roles == | ||
[[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|480x480px]] | [[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|480x480px]] | ||
Unlike RPGs, players in Elite Dangerous | Unlike RPGs, players in Elite Dangerous do not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship gears it towards specific role(s). Some examples are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [http://elite-dangerous.wikia.com/wiki/Smuggler Smuggler] and [[Roles#Pirate|Pirate]]. However hybrid roles are possible through emergent gameplay e.g. defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way. | ||
In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time. | In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time. | ||
| Line 61: | Line 61: | ||
Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold. | Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold. | ||
Instead of static prices per star systems, [[Commodities Market|markets]] | Instead of static prices per star systems, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipuating supply and demand. | ||
Players are also able to [[Smuggler|smuggle]] goods, needing to use precise management of heat in order to slip past station security forces. | Players are also able to [[Smuggler|smuggle]] goods, needing to move fast or use precise management of heat in order to slip past station security forces. | ||
=== Piracy === | === Piracy === | ||