Elite Dangerous: Difference between revisions

→Player Roles: interdiction and fuel scooping are not player roles, they are a means to an end.
Line 63: Line 63:


It won't just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} Players are also able to smuggle goods, needing to use precise management of heat in order to slip past station security forces.
It won't just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} Players are also able to smuggle goods, needing to use precise management of heat in order to slip past station security forces.
=== Interdiction ===
A useful tactic for player roles involving combat. While travelling faster than light through a star system ships are able to be pulled back into real space by a ship equipped with a [[Frame Shift Drive Interdictor]]. This allows security forces, pirates, and bounty hunters to interact with other ships while travelling faster than light. Once initiated a mini-game will start forcing both players to concentrate on a single point at the center of their screens and hold it there to either succeed in pulling the other ship out into real space or escaping interdiction. This mechanic is demonstrated in [https://www.youtube.com/watch?v=WArqM9L0o4o this] video.
=== Piracy ===
=== Piracy ===
Players are able to steal cargo from other ships using a variety of means. They can employ hatch-breakers which when fired at an un-shielded target will latch onto the cargo hatch and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which will have the same effect but in most cases takes more skill. Once stolen cargo has been scooped it can be smuggled and sold on the black market at stations and outposts that feature one.
Players are able to steal cargo from other ships using a variety of means. They can employ hatch-breakers which when fired at an un-shielded target will latch onto the cargo hatch and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which will have the same effect but in most cases takes more skill. Once stolen cargo has been scooped it can be smuggled and sold on the black market at stations and outposts that feature one.
Line 77: Line 74:
=== Mining ===
=== Mining ===
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a [[Mining Laser|mining laser]] and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.  *Your onboard refinery will have temporary bins that will store a refined product (after you have scooped it); once each respective bin reaches 100%, the bin contenets will then be automatically transfered to your cargo hold as a unit of 1 at which point it can be sold at a station.
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a [[Mining Laser|mining laser]] and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.  *Your onboard refinery will have temporary bins that will store a refined product (after you have scooped it); once each respective bin reaches 100%, the bin contenets will then be automatically transfered to your cargo hold as a unit of 1 at which point it can be sold at a station.
=== Fuel Scooping ===
With a [[Fuel Scoop|fuel scoop]] equipped a ship is able to gather fuel from certain types of stars. As the player needs to remain relatively close to the star in order to capture fuel from it, a careful balance between fuel scooped per second and heat gained needs to be observed. Fuel scoops can be upgraded in order to capture more fuel per second thereby speeding up the process. This is the life-blood of an explorer as once the boundaries of colonized space is left there are no stations or outposts left to refuel at.
== Hyperdrives ==
== Hyperdrives ==
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.