Elite Dangerous: Difference between revisions
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[[File:EDSplash.jpg|right|200px]] | [[File:EDSplash.jpg|right|200px]] | ||
'''Elite | '''Elite Dangerous''' is the fourth game in the [[Elite]] series of games and was released on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. "Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost." PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]</ref> The Xbox One version will launch on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> | ||
New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame. | New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame. | ||
Elite | Elite Dangerous brings a modern look and new features to the Elite Franchise. It is also the first game in the series to feature online multiplayer. | ||
Elite | Elite Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear. | ||
== Features == | == Features == | ||
Elite | Elite Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context. | ||
=== Multiplayer vs Solo === | === Multiplayer vs Solo === | ||
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EDwallpaper.jpg|Space battle | EDwallpaper.jpg|Space battle | ||
EDwallpaper1.jpg|Docking | EDwallpaper1.jpg|Docking | ||
</gallery>Unlike previous games, in Elite | </gallery>Unlike previous games, in Elite Dangerous the milky way galaxy will evolve. As players explore, the different factions will be seen to spread to further star systems, colonizing planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it. In addition to war, players can also influence minor star system factions in other ways such as causing an economic boom. | ||
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy. | New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy. | ||
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[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | [[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | ||
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite | Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite Dangerous, [[Frontier Developments]] will go further. | ||
== Destructible Ship Models == | == Destructible Ship Models == | ||
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=== Trading === | === Trading === | ||
[[File:Elite Dangerous Trading Dev Diary|full|right|1x1px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. | [[File:Elite Dangerous Trading Dev Diary|full|right|1x1px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. | ||
Traders in Elite | Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "rare commodities" that are unique to a specific star system and increase in value the further from their origin they are sold. | ||
Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand. | Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand. | ||
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==Realistic Scale== | ==Realistic Scale== | ||
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite | David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite Dangerous will be set in a procedurally generated Milky Way with over 400 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player. | ||
==Features in the expansions== | ==Features in the expansions== | ||
After release [[Features in the expansions|several features]] will be added to Elite | After release [[Features in the expansions|several features]] will be added to Elite Dangerous. Some of these were available in previous editions of the game and some new to this one. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Elite: Dangerous]] | [[Category:Elite: Dangerous]] | ||