Orca: Difference between revisions

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==Overview==
==Overview==
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].
The Orca is Saud Kruger's middle-of-the-road passenger liner. It has greater passenger capacity than the [[Dolphin]], but less than the [[Beluga Liner]]. Although generally comparable in size to medium ships, its dimensions nonetheless exceed the limits of medium [[Landing Pad]]s, relegating it to the status of a large ship. Consequently some may overlook the Orca in favor of the larger Beluga Liner, but the Orca's sleeker design makes it easier to fly and allows it to attain a greater jump range.


Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, especially yaw, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shields are mediocre at best for a ship of this size and class. The Orca's armour, on the other hand, can be modified to values on par with other medium combat ships, such as the [[Federal Assault Ship]], and pilots outfitting an Orca for combat tend to fly it shieldless with the largest possible [[Hull Reinforcement Package]]s and [[Module Reinforcement Package]]s. This also makes it possible for the Orca to wade into anti-[[Thargoid]] combat, though better options are available. One of the biggest drawbacks of an Orca in combat is its hardpoint placement; all hardpoints are on the underside of the ship, making it easy for enemy ships to stay out of the Orca's firing range. This has not stopped a handful of pilots from setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.
Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a Beluga Liner, in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, especially yaw, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small [[Power Plant]] and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shields are mediocre at best for a ship of this size and class. The Orca's armour, on the other hand, can be modified to values on par with other medium combat ships, such as the [[Federal Assault Ship]], and pilots outfitting an Orca for combat tend to fly it shieldless with the largest possible [[Hull Reinforcement Package]]s and [[Module Reinforcement Package]]s. This also makes it possible for the Orca to wade into anti-[[Thargoid]] combat, though better options are available. One of the biggest drawbacks of an Orca in combat is its hardpoint placement; all hardpoints are on the underside of the ship, making it easy for enemy ships to stay out of the Orca's firing range. This has not stopped a handful of pilots from setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.


The jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer]] or [[Asp Explorer]], which are both a fraction of the price.
The jump range of the Orca can reach a rather impressive average of 36 ly before [[Engineers|Engineering]], making it a solid choice for an [[Explorer|exploration]] ship at a fraction of the price of the Anaconda. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer]] or [[Asp Explorer]], which are both a fraction of the price.


As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the [[Type-7 Transporter]] is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.


The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.
The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.
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*''[x#] = Capacity''
*''[x#] = Capacity''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
*''(PAS) = Reserved solely for the [[Planetary Approach Suite]] or [[Advanced Planetary Approach Suite]]''
==Notes==
*The Orca was included in ''[[Elite Dangerous]]'' at launch.
*''[[Elite Dangerous: Beyond]]'' Chapter Four removed restrictions from the restricted [[module]] slots on the [[Beluga Liner]], [[Dolphin]], and Orca, allowing modules other than [[Passenger Cabin]]s to be installed in those slots. Previously, these three Saud Kruger ships were the only ships with Passenger Cabin-only slots, a design trait that was intended to reinforce their gameplay niche as luxury passenger vessels.<ref>[https://forums.frontier.co.uk/threads/beyond-chapter-four-beta-week-1.452944/#post7126760 Frontier Forums: Beyond - Chapter Four - Beta 1, post #191]</ref>


==Trivia==
==Trivia==
* Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)
*The Orca was the first Saud Kruger ship present in ''Elite Dangerous'', and remained the only Saud Kruger ship available until the addition of the [[Beluga Liner]].
* A 'fasten seatbelt' tone will sound in the cabin when using this ship's boost.
*Activating the Orca's boost will cause a "fasten seatbelts" chime to sound in the cockpit.
* According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.
 
* [[Elite Dangerous: Beyond|Beyond Chapter Four]] removes restrictions from the restricted [[module]] slots on the [[Beluga Liner]], [[Dolphin]] and Orca. This allows them to equip modules other than [[Passenger Cabin]]s in those slots.<ref>[https://forums.frontier.co.uk/showthread.php/452944-Beyond-Chapter-Four-Beta-1?p=7126760&viewfull=1#post7126760 Frontier Forums: Beyond - Chapter Four - Beta 1, post #191]</ref>
==Videos==
==Videos==
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