Beagle Point: Difference between revisions

Created page with "{{SystemInfobox | controller = None | government = None | allegiance = Independent | population = 0 }} '''{{PAGENAME}}''' (formerly designated '''Ceeckia ZQ-L c24-0''') is on..."
 
Added quick guide to travelling to Beagle Point + benefits
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** [[/Beagle Point 6 B/]]
** [[/Beagle Point 6 B/]]
** [[/Beagle Point 7/]]
** [[/Beagle Point 7/]]
== Travelling to Beagle Point : A quick guide ==
As stated above, Beagle Point is located at a stunning distance of '''65,279 lightyears''' away from Sol. This is more than twice the distance from Sol to [[Sagittarius A*]], and the journey to Beagle Point (As well as the way back) can take several weeks, if not months, depending on your pace. The record time for getting to Beagle Point is 23 hours 21 minutes, in a ship fully optimized for pure jump range & while doing nothing else than just jumping.
=== The stuff you need ===
* '''Patience'''. This is key to all long-range explorations, but for this journey, you will need it more than ever before. You have to understand that going on a trip to Beagle Point is willing to do thousands of FSD jumps, visiting thousands of stars/planets, scanning as much as you can, eventually stopping at some points on your route for advanced exploration or for collecting resources on planets. All this over the span of several weeks/months with the constant pressure of death (Be it to module malfunction, lack of attention or even crash on a high-gravity planet) out there in the black. Since this is a very tiring journey, you lose focus quicker than you may think, and before you realize it you will probably jump in a system & without enough fuel to jump anywhere out of it.
* '''Good exploration ship''' with optimized outfitting. Asp/Diamondback Explorers & Anacondas will all do the job of taking you through the void. Just like any other long-range exploration, take all the necessary gear such as :
** [[Fuel Scoop]]
** A-grade [[FSD]] module (Preferrably engineered for extra jump range)
** [[Detailed Surface Scanner]]
** [[Advanced Discovery Scanner]].
** Be sure to install as much D-class modules (Aside from the FSD of course) as you can on your ship, since they will drastically improve your jump range as well. Shields are optional, though you might want to take them if you feel unsecure.
** [[FSD Injection]] materials.''' '''You can collect them on the surface of various landable planets, and having FSD Injections help greatly if you run into what would be a dead end with your current FSD jump range.
=== The Abyss - the major hazard of your journey ===
* Aside from the common hazards of exploration, there is an area of the galaxy you should '''CAREFULLY '''be on the lookout for: [[The Abyss]]. It is located in the northern part of the Milky Way, in-between the Scutum-Centaurus & the Sagittarius-Carina arms. The Abyss is approximately 45,000 lightyears long, 2,000 lightyears wide and has '''extremely low''' star density, so low that it feels like staring at an abyss. Even with today's FSD technologies & upgrades, crossing the Abyss still proves to be an extremely difficult challenge.
* '''Manual plotting is highly advised!''' Trying to plot the route automatically might very often lead you in a dead end. You will want to look up guides/routes from other explorers as well. Be sure to carefully trace your route & pick as much scoopable stars as possible, because...
* ...Fuel is your '''number one priority'''. Since the systems are very far from one another, the threat of not having enough fuel for next jump is extremely high. And if you happen by sheer bad luck to be in a system with an unscoopable star that you can't jump out of, your last hope will be to call the [[Fuel Rats]] for help. Or be left alone with fuel slowly running out & die, losing all your hard work (And perhaps your motivation for a second trip) in the process.
If you successfully manage to cross the Abyss, keep in mind that you are near the fading point of the galaxy in the void. The star density barely gets any better even when you make it to Beagle Point. So take as much precautions as if you were still in the Abyss.
== The benefits of this journey ==
Generally, reaching Beagle Point & returning back to the bubble alive is a guaranteed way of getting Elite rank in Exploration. All the exploration data you will have gathered can easily number in the hundreds of millions of credits, given that you scanned enough systems on the way. You will also most certainly encounter lots of undiscovered systems, which will all net you a +50% CR bonus for the first discovery.


==Notes==
==Notes==