Elite Dangerous: Difference between revisions
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Various combat events (e.g. performing tight turns, firing weapons) heat up the ship's hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals".{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don't mind getting a bounty on their head.
=== Mining
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a mining laser and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.
=== Fuel Scooping ===
With a fuel scoop equipped a ship is able to gather fuel from certain types of stars. As the player needs to remain relatively close to the star in order to capture fuel from it, a careful balance between fuel scooped per second and heat gained needs to be observed. Fuel scoops can be upgraded in order to capture more fuel per second thereby speeding up the process. This is the life-blood of an explorer as once the boundaries of colonized space is left there are no stations or outposts left to refuel at.
== Hyperdrives ==
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.
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