FSD Supercharging: Difference between revisions

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corrected neutron star FSD boost percentile bonus from 300% to 400%
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[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
'''FSD supercharging''' is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped, which increases the FSD range for the next jump at the cost of slight damage to the [[Frame Shift Drive]] itself. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the jet for the effect to apply.
'''FSD supercharging''' is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped, which increases the FSD range for the next jump at the cost of slight damage to the [[Frame Shift Drive]] itself. FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 400% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the jet for the effect to apply.


This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control, and disengaging supercruise while inside the jet will strain and inflict damage to a ship's modules and hull. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ships.  
This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control, and disengaging supercruise while inside the jet will strain and inflict damage to a ship's modules and hull. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ships.