FSD Supercharging: Difference between revisions
Added details on supercharge persisting through various situations that shut down the FSD or game. |
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Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary. | Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary. | ||
Once supercharged, the FSD will retain the charge until used or until fuel is scooped from a main sequence star. Repairing the FSD or signing out of the game does not affect | Once supercharged, the FSD will retain the charge until used or until fuel is scooped from a main sequence star. Repairing the FSD or signing out of the game does not affect the supercharge. | ||
== Videos == | == Videos == | ||