Frontier: Elite II: Difference between revisions
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Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions as there are in the sequel [[Frontier: First Encounters]]. Instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it. | Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions as there are in the sequel [[Frontier: First Encounters]]. Instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it. | ||
[[File:Planetary-Landing-in-Frontier-Elite-II.png|thumb|250px|Planetary landing with domed cities]] | |||
Players can seamlessly do [[Atmospheric Landings|atmospheric landings]] on [[planets]] with [[Procedural Cities|procedural cities]]. According to Guinness World Records ''"Frontier: Elite II was the first game to feature procedurally generated star systems."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records] | Players can seamlessly do [[Atmospheric Landings|atmospheric landings]] on [[planets]] with [[Procedural Cities|procedural cities]]. According to Guinness World Records ''"Frontier: Elite II was the first game to feature procedurally generated star systems."''<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records] | ||