Elite Dangerous: Difference between revisions

Release date
→Features: clarify multiplayer
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Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.
Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.


=== Singleplayer ===
=== Multiplayer vs Solo ===
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static.
 
=== Multiplayer vs Single Player ===
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Free Roam (encounter any player also in free roam *and on the same server?). Some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone.
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Open Play. In open play, you may be matched with any other player who is also in open play and happens to be on the same server. An "offline only" mode was originally intended, but cancelled with some controversy by Frontier.


The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
The game works in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working and has been tested since the early betas, using a combination of peer-to-peer (to reduce lag) and server connections.


Depending on the player's chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.
Depending on the player's chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.