Dolphin: Difference between revisions

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In Combat, the Dolphin is just as bad as the [[Type-6]] and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target.
In Combat, the Dolphin is just as bad as the [[Type-6]] and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target.


As an [[Explorer]] the Dolphin shines; it has around 35ly of jump capacity before engineering, higher than that of the standard Type-6 and just slightly short of the significantly more expensive [[Asp Explorer]], making the Dolphin an extremely good exploration vessel. Its downside is its low amount of compartment slots, limiting its use of [[Guardian Frame Shift Drive Booster]]s and other internals such as [[Fuel Scoop]]s.
As an [[Explorer]], the Dolphin is a suitable low-budget option. It has a potential jump range of 35 ly before engineering, higher than that of the standard Type-6 and just slightly short of the more expensive [[Asp Explorer]]. Its main weakness with regard to exploration is its low number of internal compartments, which leaves less room for staple exploration modules such as a [[Fuel Scoop]], [[Guardian Frame Shift Drive Booster]], [[Auto Field-Maintenance Unit]], and [[Planetary Vehicle Hangar]]. Pilots who wish to embark on long-term expeditions may want to consider upgrading to a more spacious vessel.


Passenger missions are its focus and it does them more effectively than most other ships. It has 1 spot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it great at doing long-range passenger missions, including those looking to go thousands of light-years. It isn't as good for bulk missions as it has low compartment space.
Passenger missions are its focus and it does them more effectively than most other ships. It has one slot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it great at doing long-range passenger missions, including those looking to go thousands of light-years. It is not as good for bulk missions as it has low compartment space.
 
Overall, the Dolphin is a stylish exploration ship, the most efficient choice for transporting luxury VIP passengers, and a reasonable alternative to the trade focused Type-6 Transporter, but any combat activities should be avoided.


Overall the Dolphin is a fantastic exploration ship and is easily the best ship for carrying Luxury passengers due to its jump range and fair price. The decent cargo space and better mobility let it stand as a reasonable alternative to the trade focused Type-6.
[[File:Convergence dolphin.png|thumb|250px|Dolphin hardpoint convergence]]
[[File:Convergence dolphin.png|thumb|250px|Dolphin hardpoint convergence]]
The cockpit is at the front of the ship and like other Saud Kruger ships it is only possible to see from inside. The two small hardpoints are directly below this on the bottom of the ship.
The cockpit is located at the front of the ship, and like other Saud Kruger ships, it features a tinted [[Ship Canopy|canopy]] that obscures the interior. The two small hardpoints are directly below the cockpit, on the underside of the ship.


==Purchase Locations==
==Purchase Locations==