Elite Dangerous: Difference between revisions
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Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected. | Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected. | ||
Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships. | Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. This targeting system is already operational in the alpha release. Once you target a ship you can target more specific and target the ships modules as mentioned above. Making it possible to attack the weapons or the cargo bay (as mentioned above). Very tricky way of an attack is to target the oxygen system..... After it is broke the player will have 2 min left. Frontier Developments have already hinted at future updates allowing for boarding of ships. | ||
==Player Roles== | ==Player Roles== | ||