Jump range: Difference between revisions
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[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump Range]] | |||
Jump range is a ship statistic that determines which stars are close enough for the ship to get to through hyper space. If a star is 19ly (light year) away from the ship, and the ship's jump range is lower than 19ly, the ship will not be able to directly jump there. | Jump range is a ship statistic that determines which stars are close enough for the ship to get to through hyper space. If a star is 19ly (light year) away from the ship, and the ship's jump range is lower than 19ly, the ship will not be able to directly jump there. | ||
Revision as of 11:16, 16 January 2018
Jump range is a ship statistic that determines which stars are close enough for the ship to get to through hyper space. If a star is 19ly (light year) away from the ship, and the ship's jump range is lower than 19ly, the ship will not be able to directly jump there.
The jump range is determined by two factors: the mass of the ship and the Frame Shift Drive (FSD). This means the jump range can be increased by installing a better FSD, using lightweight modules, and carrying as little cargo as possible.
Unladen - shows the jump range with no cargo on board.
Laden - shows the jump range with cargo on board.
Some ships have better jump range than other ships, with the best being:
| ship name | jump range (not upgraded) | jump range (fully upgraded) | ship cost (not upgraded) |
|---|---|---|---|
| Anaconda | 9.41ly | 41.45 ly | 146,969,451 Credits |
| Asp Explorer | 13.12 ly | 38.19 ly | 6,661,153 Credits |
| Asp Scout | 11.69 ly | 31.47 ly | 3,961,150 Credits |
| Diamondback Explorer | 14.15 ly | 41.61 ly | 1,894,760 Credits |
| Diamondback Scout | 11.35 ly | 30.4 ly | 564,320 Credits |
| Sidewinder MkI | 7.56 ly | 24.43 ly | 32,000 Credits |