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Jump range: Difference between revisions

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Wrote page about jump range
 
links and laden/unladen explanation. more ships to table
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The jump range is determined by two factors: the mass of the ship and the FSD drive. This means the jump range can be increased by installing better FSD drives, using lightweight modules, and carrying as little cargo as possible.
The jump range is determined by two factors: the mass of the ship and the FSD drive. This means the jump range can be increased by installing better FSD drives, using lightweight modules, and carrying as little cargo as possible.


Some ships have better jump range than other ships, with the value being:
Unladen - shows the jump range '''with no cargo''' on board.
 
Laden - shows the jump range '''with cargo''' on board.
 
Some ships have better jump range than other ships, with the best being:
{| class="article-table"
{| class="article-table"
!ship name
!ship name
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!ship cost (not upgraded)
!ship cost (not upgraded)
|-
|-
|Anaconda
|[[Anaconda]]
|9.41ly
|9.41ly
|41.45 ly
|41.45 ly
|146,969,451 Credits
|146,969,451 Credits
|-
|-
|Asp Explorer
|[[Asp Explorer]]
|13.12 ly
|13.12 ly
|38.19 ly
|38.19 ly
|6,661,153 Credits
|6,661,153 Credits
|-
|-
|
|[[Asp Scout]]
|
|11.69 ly
|
|31.47 ly
|
|3,961,150 Credits
|-
|[[Diamondback Explorer]]
|14.15 ly
|34.26 ly
|1,894,760 Credits
|-
|[[Diamondback Scout]]
|11.35 ly
|30.4 ly
|564,320 Credits
|-
|[[Sidewinder MkI]]
|7.56 ly
|24.43 ly
|32,000 Credits
|}
|}

Revision as of 21:08, 25 April 2016

Jump range is a ship statistic that determines which stars are close enough for the ship to get to through hyper space. If a star is 19ly (light year) away from the ship, and the ship's jump range is lower than 19ly, the ship will not be able to directly jump there.

The jump range is determined by two factors: the mass of the ship and the FSD drive. This means the jump range can be increased by installing better FSD drives, using lightweight modules, and carrying as little cargo as possible.

Unladen - shows the jump range with no cargo on board.

Laden - shows the jump range with cargo on board.

Some ships have better jump range than other ships, with the best being:

ship name jump range (not upgraded) jump range (fully upgraded) ship cost (not upgraded)
Anaconda 9.41ly 41.45 ly 146,969,451 Credits
Asp Explorer 13.12 ly 38.19 ly 6,661,153 Credits
Asp Scout 11.69 ly 31.47 ly 3,961,150 Credits
Diamondback Explorer 14.15 ly 34.26 ly 1,894,760 Credits
Diamondback Scout 11.35 ly 30.4 ly 564,320 Credits
Sidewinder MkI 7.56 ly 24.43 ly 32,000 Credits