Elite Dangerous: Difference between revisions
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Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised. | Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised. | ||
===Trading=== | ==='''Trading'''=== | ||
[[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities traded. Depending on how far goods have travelled, a higher price will result. | [[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities traded. Depending on how far goods have travelled, a higher price will result. | ||
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It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. There will also be [[smuggling]]. | It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. There will also be [[smuggling]]. | ||
===Piracy & Bounty Hunting=== | ==='''Piracy & Bounty Hunting'''=== | ||
Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you'll get a share in the loot if you don't mind getting a bounty on your head. | Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you'll get a share in the loot if you don't mind getting a bounty on your head. | ||
===Mining & Gas Scooping=== | ==='''Mining & Gas Scooping'''=== | ||
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right. | Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right. | ||
[[Category:Elite Dangerous]] | |||
[[Category:Kickstarter]] | |||
==Currency / Credits== | ==Currency / Credits== | ||