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[[File:Frontier.jpg|thumb|Frontier: Elite II]]
[[File:Frontier.jpg|thumb|Frontier: Elite II]]


'''Frontier: Elite II''' is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game [[Elite]], and available for Commodore Amiga, Atari ST and PC computers.
'''Frontier: Elite II''' is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game [[Elite]], part of the [[:Category:Elite series|Elite series]] and available for Commodore Amiga, Atari ST and PC computers.


Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, [[Frontier: First Encounters]]); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.
Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, [[Frontier: First Encounters]]); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.