Engineers: Difference between revisions

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Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.


== Engineers Summary ==
== Engineer Summary ==
The following table summarizes the modifications, locations, and access requirements of all Engineers.
The following table summarizes the modifications, locations, and access requirements of all Engineers.
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|-
|-
|[[Chloe Sedesi]]
|[[Chloe Sedesi]]
|G1 Thrusters, G1 FSD
|G2 Thrusters, G1 FSD
|Witch Head Sector DL-Y d17
|Witch Head Sector DL-Y d17
|Learned from Marco Qwent<br />(tier 3)
|Learned from Marco Qwent (tier 3)
|Attain a maximum distance from your career start location of at least 5,000 ly
|Attain a maximum distance from your career start location of at least 5,000 ly
|Provide 25 units of [[Sensor Fragment]]s
|Provide 25 units of [[Sensor Fragment]]s
|Craft modules, Sell exploration data to Cinder Dock.
|Craft modules, sell exploration data to Cinder Dock
|Independent
|Independent
|}
|}