Elite Dangerous: Difference between revisions

→Advanced Combat: changed section name to Piracy & Bounty Hunting
→Mining and Gas Scooping: renamed section to include the ampersand & symbol
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Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the abilitiy for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you'll get a share in the loot if you don't mind getting a bounty on your head.
Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the abilitiy for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you'll get a share in the loot if you don't mind getting a bounty on your head.


===Mining and Gas Scooping===
===Mining & Gas Scooping===
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right.
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right.