Engineers: Difference between revisions
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The '''Engineers''' are known individuals that can modify your ship's weapons and modules. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorations]] whilst others for [[explosives]]. | The '''Engineers''' are known individuals that can modify your ship's weapons and modules. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorations]] whilst others for [[explosives]]. | ||
In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module. | In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module. | ||
To be able to meet an engineer you have to meet their requirements. These requirements vary and some engineers are easier to meet than others. Once met with an engineer, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted it increases the engineer's reputation with the player and they gain access to the next tier of blueprints for that engineer to craft better modifications. | To be able to meet an engineer you have to meet their requirements. These requirements vary and some engineers are easier to meet than others. Once met with an engineer, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted it increases the engineer's reputation with the player and they gain access to the next tier of blueprints for that engineer to craft better modifications. | ||
== How crafting with an engineer works == | == How crafting with an engineer works == | ||
{{Expand|expansion=special effects information|date = June 2016}} | {{Expand|expansion=special effects information|date = June 2016}} | ||
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer. | [[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer. | ||
When an engineer is upgrading a module, you will see the exact outcome of the materials used to upgrade it. At this point you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase. | When an engineer is upgrading a module, you will see the exact outcome of the materials used to upgrade it. At this point you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase. | ||
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== Gallery == | == Gallery == | ||
<gallery> | |||
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | "Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year." - Newsletter #122 | |||
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd 'The Blaster' McQuinn Concept Art from Newsletter #113 | |||
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons. You'll land at these bases to offer commodities, data and materials in exchange for unique ship modules. | |||
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer's base as seen in Newsletter #121 | |||
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer's Base as seen in Newsletter #121 | |||
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer's Base as seen in Newsletter #121 | |||
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122 | |||
</gallery> | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 15:13, 3 June 2016
The Engineers are known individuals that can modify your ship's weapons and modules. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for explorations whilst others for explosives.
In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module.
To be able to meet an engineer you have to meet their requirements. These requirements vary and some engineers are easier to meet than others. Once met with an engineer, you can unlock their services by doing a task that they ask you to do, such as providing a commodity they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted it increases the engineer's reputation with the player and they gain access to the next tier of blueprints for that engineer to craft better modifications.
How crafting with an engineer works
Materials and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.
When an engineer is upgrading a module, you will see the exact outcome of the materials used to upgrade it. At this point you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.
It is also possible to decrease the level progressing with an engineer for a guaranteed special effect on the module.
Currently known engineers
| Engineer | Specialty | Location | How to find | How to meet | How to unlock | Allegiance |
|---|---|---|---|---|---|---|
| Tod "The Blaster" Mcquinn | Kinetic weapons | Wolf 397 | Common knowledge | Earn 15 bounty vouchers | Provide 100,000 Cr worth of bounty vouchers | Alliance |
| Felicity Farseer | Exploration Equipment | Deciat | Common knowledge | Exploration rank Scout or higher | Provide 1 unit of Meta-alloys | Federation |
| Elvira Martuuk | FSD Drive,
Shield Cell Bank, Shield Generator, Thrusters |
Khun | Common knowledge | >300 ly travel distance from starting system | Provide 3 units of Soontill Relics | Independent |
| Liz Ryder | Explosive armaments and protection | Eurybia | Common knowledge | Friendly reputation with Eurybia Blue Mafia | Provide 200 units of Landmines (illicit) | Empire |
| The Dweller | Lasers,
Power Distributors |
Wyrd | Common knowledge | Deal with (stolen goods) at 5 black markets | Pay 500,000 Cr | Independent |
| Lei Cheung | Shield Generators,
& Boosters |
Laksak | Learned from "The Dweller | Trade with at least 50 markets | Provide 200 units of gold | Independent |
| Selene Jean | Hull Reinforcements, Armour | Kuk | Learned from Tod "The blaster" (tier 3) | Mine at least 500 tons of ore | Provide 10 painite | Alliance |
Trivia
- Engineers was part of v2.1 The Engineers Update.
Gallery
-
"Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year." - Newsletter #122
-
Todd 'The Blaster' McQuinn Concept Art from Newsletter #113
-
From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons. You'll land at these bases to offer commodities, data and materials in exchange for unique ship modules.
-
An Engineer's base as seen in Newsletter #121
-
A hanger in an Engineer's Base as seen in Newsletter #121
-
Another Engineer's Base as seen in Newsletter #121
-
Preview of a Engineer Info screen as seen in Newsletter #122