Elite Dangerous: Difference between revisions
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Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand. | Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand. | ||
It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. | It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. There will also be [[smuggling]] . | ||
===Currency / Credits=== | ===Currency / Credits=== | ||
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | ||