Elite Dangerous: Difference between revisions
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Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace. | Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace. | ||
===Landing On Planets=== | ===Landing On Planets=== | ||
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they're happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation| | Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they're happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above. | ||
===Ship Customisation=== | ===Ship Customisation=== | ||