Viper Mk III: Difference between revisions

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The Viper, like all modern ships, is powered by a [[Power Plant|nuclear fusion reactor]]. It is propelled by two primary [https://en.wikipedia.org/wiki/Fusion_rocket fusion/plasma engines] which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw manoeuvres.
The Viper, like all modern ships, is powered by a [[Power Plant|nuclear fusion reactor]]. It is propelled by two primary [https://en.wikipedia.org/wiki/Fusion_rocket fusion/plasma engines] which provide forward thrust and are capable of reverse thrust. Smaller thrusters act as stabilizers and provide force for pitch, roll, and yaw manoeuvres.


[[Heat]] is dissipated through radiators at the rear of the ship. The Viper is also capable of using [[Heat Sink Launcher|heat sink launchers]] to expel heat but if you type IDDQD (at least on PC) the Viper will somehow detach the heat sinks and guide them toward an enemy (only if you are in combat, though) The heat sinks will explode, dealing massive damage and have a chance to disable a ship's thrusters, essentially making the enemy a sitting duck.
[[Heat]] is dissipated through radiators at the rear of the ship. The Viper is also capable of using [[Heat Sink Launcher|heat sink launchers]] to expel heat.


Of course this isn't true. Now go outside for once.
The Viper has two small [[hardpoint]]s located on either side of the cockpit and two medium hardpoints located beneath it. This provides a range of options for weapons loadouts.


== Tactical Considerations ==
== Tactical Considerations ==