Viper Mk III: Difference between revisions

Updated characteristics of Viper based on current game--no longer turns as fast as a Sidewinder.
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{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built.  The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.  The basic model was beefed up with the Viper II by Faulcon deLacy.  The new Viper III is a revitalised model with a new more armoured look.  It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built.  The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.  The basic model was beefed up with the Viper II by Faulcon deLacy.  The new Viper III is a revitalised model with a new more armoured look.  It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}
The '''{{PAGENAME}}''' made its first appearance in the game in Standard Beta 1. It is a vessel used by [[station|Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the [[Sidewinder Mk. I|Sidewinder]] and the same weapon capacity as the [[Cobra Mk. III]].
The '''{{PAGENAME}}''' made its first appearance in the game in Standard Beta 1. It is a vessel used by [[station|Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is primarily intended for combat; compared to the multi-role [[Cobra Mk. III]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost.


Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4 tons, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability.
Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4 tons, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability.