Sidewinder: Difference between revisions

added image = Sidewinder Mk I Cockpit View.jpg
oops, CoM5 exists now
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The Sidewinder Mk I is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.
The Sidewinder Mk I is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.


Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII|Eagle Mk II]] and [[Vulture]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle Mk II has a weaker hull.
Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII|Eagle Mk II]], [[Vulture]], and [[Cobra Mk V]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle Mk II has a weaker hull.


The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.