Sidewinder: Difference between revisions
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The Sidewinder MkI is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement. | The Sidewinder MkI is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement. | ||
Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]] | Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]] and [[Vulture]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull. | ||
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price. | The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price. | ||
As a [[trader]], the Sidewinder | As a [[trader]], the Sidewinder has the worst performance of all ships. With a maximum cargo capacity of only 16t, finding trading missions that involve transporting such a small quantity is difficult. It is recommended to instead take up data delivery missions until more spacious options like the [[Hauler]] or [[Adder]] become affordable. The same drawback applies when attempting to use the Sidewinder as a [[miner]]. | ||
With | With a maximum possible [[jump range]] of about 24ly before [[Engineers|engineering]], the Sidewinder is not a terrible option for exploration and can be a good introduction to the role. However, the Hauler is a superior choice for that purpose due to its much greater jump range, and even early on it costs very little to obtain and outfit as a dedicated exploration vessel. | ||
Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding. | Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding. | ||
[[File:Convergence sidewinder.png|thumb|250px|Sidewinder hardpoint convergence]] | [[File:Convergence sidewinder.png|thumb|250px|Sidewinder hardpoint convergence]] | ||
The Sidewinder's two | The Sidewinder's two Class 1 hardpoints are located in front of and just below the cockpit, on the ship's frontal surface. The cockpit itself has only a single pilot seat, and the Sidewinder cannot utilise [[Multicrew]]. | ||
== Purchase Locations == | == Purchase Locations == | ||
| Line 71: | Line 71: | ||
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder MkI. | All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder MkI. | ||
{| class="article-table" | |||
| | {| class="article-table" style="text-align: center;" border="1" | ||
! style="text-align: center;" | Category | |||
! | ! style="text-align: center;" | Default System | ||
! | ! style="text-align: center;" | Default Rating | ||
! | ! style="text-align: center;" | Default Class | ||
! | ! style="text-align: center;" | Max Class | ||
|- | |- | ||
| | | rowspan="2" | [[Hardpoint|Small Hardpoint]] | ||
| | | [[Pulse Laser]] (L) || G || 1 || 1 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | [[Pulse Laser]] (L) || G || 1 || 1 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|2 | | rowspan="2" | Utility Mount | ||
| | | ''Empty'' || -- || -- || 0 | ||
| | |||
| | |||
| -- | |||
| -- | |||
|- | |- | ||
| | | ''Empty'' || -- || -- || 0 | ||
| | |||
| | |||
| | |||
| -- | |||
| | |||
|- | |- | ||
| | | [[Bulkheads]] | ||
| [[Lightweight Alloys]] || I || 1 || 8 | |||
|[[ | |||
| | |||
|1 | |||
|- | |- | ||
| | | Reactor Bay | ||
| [[Power Plant]] (L) || E || 2 || 2 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| | | Thrusters Mounting | ||
| [[Thrusters]] (L) || E || 2 || 2 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| | | Frame Shift Drive Housing | ||
| [[Frame Shift Drive]] (L) || E || 2 || 2 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| | | Environment Control | ||
| [[Life Support]] (L) || E || 1 || 1 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| | | Power Coupling | ||
| | | [[Power Distributor]] (L) || E || 1 || 1 | ||
| | |||
|E | |||
| | |||
| | |||
|1 | |||
|- | |- | ||
| | | Sensor Suite | ||
| [[Sensors]] (L) || E || 1 || 1 | |||
|[[ | |||
| | |||
| | |||
|- | |- | ||
| | | Fuel Store | ||
| | | [[Fuel Tank]] [x2] || C || 1 || 1 | ||
| | |||
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|- | |- | ||
| | | rowspan="7" | [[Internal Compartment]]s | ||
| | | [[Shield Generator]] (L) || E || 2 || 2 | ||
|[ | |||
| | |||
| | |||
|- | |- | ||
| | | [[Cargo Rack]] [x4] (L) || E || 2 || 2 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | ''Empty'' || -- || -- || 1 | ||
| | |||
| -- | |||
| | |||
| -- | |||
| | |||
|- | |- | ||
| | | ''Empty'' || -- || -- || 1 | ||
| | |||
| | |||
| | |||
| -- | |||
|1 | |||
|- | |- | ||
| | | [[Advanced Docking Computer]] || E || 1 || 1 | ||
| | |||
|1 | |||
|- | |- | ||
| | | [[Supercruise Assist]] || E || 1 || 1 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| [[Planetary Approach Suite]] (H) || I || 1 || 1 | |||
| | |||
| | |||
| I | |||
| | |||
|1 | |||
| | |||
|1 | |||
|} | |} | ||
*''(L) = Loaned Module'' | |||
*''[x#] = Capacity'' | |||
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]'' | |||
== Notes == | == Notes == | ||
*The Sidewinder MkI is equipped with a [[DeLacy Spin Ionic MV]]. | *The Sidewinder MkI is equipped with a [[DeLacy Spin Ionic MV]]. | ||