Sidewinder: Difference between revisions

No edit summary
>Maneuverability topped by imperial courier. This is false. Only Eagle and Vulture have higher agility modifier. Re-formatted the tables.
Line 51: Line 51:
The Sidewinder MkI is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.
The Sidewinder MkI is a low-cost starter craft given to newly-licensed pilots. In the event that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.


Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull.
Although the Sidewinder is cheap, it is not harmless, and is one of the most agile ships available. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], and [[Vulture]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull.


The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship cannot outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.


As a [[trader]], the Sidewinder is has the worst performance of all ships. With a cargo capacity of only 12T its rare to find missions that even allow such small cargo transfer. Therefore it is advisable to make profit with data delivery missions instead until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].
As a [[trader]], the Sidewinder is has the worst performance of all ships. With a cargo capacity of only 12T it's rare to find missions that even allow such small cargo transfer. Therefore, its advisable to make profit with data delivery missions and ''small'' cargo missions until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].


With approximately 24ly of potential jump range before engineering, the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before the Hauler becomes an option. It surpasses several high-tier ships such as the [[Fer-de-Lance]] and [[Type-9 Heavy]] in the role because of this, but as pilots earn more credits, they should look to better ships than the Sidewinder to serve as a dedicated exploration vessel.
With approximately 24ly of potential jump range, (with some outfitting, but before engineering,) the Sidewinder is not a terrible option for exploration and can be a good introduction to the role. However, most of the time, it's favorable to skip the sidewinder entirely regarding exploration. Instead, it is recommended to outfit an equivalent long-range [[Hauler]], as it has a significantly higher [[Jump range|jump-range]] for a minuscule increase in price tag.  


Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding.
Overall, the Sidewinder fulfills its purpose as a starter ship perfectly. It is capable in most roles, but is one of the worst choices in each individual role, even when specialised for them. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits before upgrading to something better, though experienced and wealthy pilots may enjoy keeping one on hand for joyriding.


[[File:Convergence sidewinder.png|thumb|250px|Sidewinder hardpoint convergence]]
[[File:Convergence sidewinder.png|thumb|250px|Sidewinder hardpoint convergence]]
The Sidewinder's two Class 1 hardpoints are located in front of and just below the cockpit, on the ship's frontal surface. The cockpit itself has only a single pilot seat, and the Sidewinder cannot utilise [[Multicrew]].
The Sidewinder's two Class 1 hardpoints are located in front of and just below the cockpit, on the ship's frontal surface. The cockpit itself has only a single pilot seat, and the Sidewinder cannot utilize [[Multicrew]].


== Purchase Locations ==
== Purchase Locations ==
Line 71: Line 71:


All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder MkI.
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder MkI.
 
{| class="article-table"
{| class="article-table" style="text-align: center;" border="1"
|+Sidewinder MkI Stock Loadout
! style="text-align: center;" | Category
!Category
! style="text-align: center;" | Default System
!Slot Size
! style="text-align: center;" | Default Rating
!Size
! style="text-align: center;" | Default Class
!Grade
! style="text-align: center;" | Max Class
!Module
!Cost
!Module [[Module priority control|Power Priority]]
|-
|-
| rowspan="2" | [[Hardpoint|Small Hardpoint]]
|'''Sidewinder MkI'''
| [[Pulse Laser]] (L) || G || 1 || 1
| --
| --
| --
| --
|31,000
| --
|-
|-
| [[Pulse Laser]] (L) || G || 1 || 1
| rowspan="8" |'''Core Internal'''
| --
|L
| --
|[[Lightweight Alloys|Lightweight Alloy]]
| --
| --
|-
|-
| rowspan="2" | Utility Mount
|2
| ''Empty'' || -- || -- || 0
|2
|E
|[[Power Plant]]
| --
| --
|-
|-
| ''Empty'' || -- || -- || 0
|2
|2
|E
|[[Thrusters]]
| --
|1
|-
|-
| [[Bulkheads]]
|2
| [[Lightweight Alloys]] || I || 1 || 8
|2
|E
|[[Frame Shift Drive]]
| --
|1
|-
|-
| Reactor Bay
|1
| [[Power Plant]] (L) || E || 2 || 2
|1
|E
|[[Life Support]]
| --
|1
|-
|-
| Thrusters Mounting
|1
| [[Thrusters]] (L) || E || 2 || 2
|1
|E
|[[Power Distributor]]
| --
|1
|-
|-
| Frame Shift Drive Housing
|1
| [[Frame Shift Drive]] (L) || E || 2 || 2
|1
|E
|[[Sensors]]
| --
|1
|-
|-
| Environment Control
|1
| [[Life Support]] (L) || E || 1 || 1
|1
|C
|[[Fuel Tank]]
| --
| --
|-
|-
| Power Coupling
| rowspan="6" |'''Optional Internal'''
| [[Power Distributor]] (L) || E || 1 || 1
|2
|2
|E
|[[Shield Generator]]
| --
|1
|-
|-
| Sensor Suite
|2
| [[Sensors]] (L) || E || 1 || 1
|2
|E
|[[Cargo Rack]]
| --
| --
|-
|-
| Fuel Store
|1
| [[Fuel Tank]] [x2] || C || 1 || 1
| --
| --
|[Empty]
| --
| --
|-
|-
| rowspan="7" | [[Internal Compartment]]s
|1
| [[Shield Generator]] (L) || E || 2 || 2
| --
| --
|[Empty]
| --
| --
|-
|-
| [[Cargo Rack]] [x4] (L) || E || 2 || 2
|1
| --
| --
|[Empty]
| --
| --
|-
|-
| ''Empty'' || -- || -- || 1
|1
| --
| --
|[Empty]
| --
| --
|-
|-
| ''Empty'' || -- || -- || 1
| rowspan="2" |'''Hardpoints'''
|S
|1
|G
|Gimballed [[Pulse Laser]]
| --
|1
|-
|-
| [[Advanced Docking Computer]] || E || 1 || 1
|S
|1
|G
|Gimballed [[Pulse Laser]]
| --
|1
|-
|-
| [[Supercruise Assist]] || E || 1 || 1
| rowspan="2" |'''Utility'''
|U
| -
| -
|[Empty]
| --
| --
|-
|-
| [[Planetary Approach Suite]] (H) || I || 1 || 1
|U
| -
| -
|[Empty]
| --
| --
|}
|}
*''(L) = Loaned Module''
<br />
*''[x#] = Capacity''
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
 
== Notes ==
== Notes ==
*The Sidewinder MkI is equipped with a [[DeLacy Spin Ionic MV]].
*The Sidewinder MkI is equipped with a [[DeLacy Spin Ionic MV]].