Sidewinder: Difference between revisions

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Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull.
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull.


The Sidewinder is therefore an acceptable ship in combat, but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.


As a Trader the Sidewinder is the least useful ship in the role. With a cargo capacity of only 12T its rare to find missions that even allow such small cargo transfer. Therefore it is advisable to make profit with data delivery missions instead until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].
As a Trader the Sidewinder is the least useful ship in the role. With a cargo capacity of only 12T its rare to find missions that even allow such small cargo transfer. Therefore it is advisable to make profit with data delivery missions instead until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].


With 24.5Ly of potential jump range without engineering the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before [[Hauler]] becomes an option. It surprisingly beats out several high tier ships like [[Fer-de-Lance]] and [[Type-9]] because of this.
With 24.5Ly of potential jump range without engineering the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before Hauler becomes an option. It surprisingly beats out several high tier ships like the [[Fer-de-Lance]] and [[Type-9 Heavy]] because of this.


Overall the Sidewinder is the very first ship pilots fly and it fits that role perfectly; it is functional in most roles but is one of the worst ships usable in each individual role. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits, then whether to buy an [[Eagle]] or a [[Hauler]] (or whether to skip the [[Hauler]] and go straight to the [[Adder]]) being the first decision most pilots make. In late game the Sidewinder really only has one practical application as a kamikaze ship where you aren't expecting or wanting to escape something alive due to its very cheap rebuy, and was commonly used to clear bounties prior to changes in Beyond Chapter 1. It is also commonly used for griefing purposes near starports.
Overall the Sidewinder is the very first ship pilots fly and it fits that role perfectly; it is functional in most roles but is one of the worst ships usable in each individual role. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits, then whether to buy an Eagle or a Hauler (or whether to skip the Hauler and go straight to the Adder) being the first decision most pilots make. In late game the Sidewinder really only has one practical application as a kamikaze ship where you are not expecting or wanting to escape something alive due to its very cheap rebuy cost, and was commonly used to clear bounties prior to changes to the [[Crime & Punishment]] system in ''[[Elite Dangerous: Beyond]]'' Chapter One. It is also commonly used for griefing purposes near starports.


The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship.
The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship.
The Sidewinder MkI has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.


== Lore ==
== Lore ==
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== Purchase Locations ==
== Purchase Locations ==
The Sidewinder can be purchased at nearly any shipyard.
The Sidewinder can be purchased at the vast majority of shipyards, and is the only ship available at [[Detention Centre]]s.


==Outfitting==
==Outfitting==
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*''[x#] = Capacity''
*''[x#] = Capacity''
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
== Notes ==
*The Sidewinder MkI has an available 16 piece cosmetic [[Livery|ship kit]] that can be purchased from the [https://www.frontierstore.net Frontier Store]. The ship kit does not affect gameplay.


== Trivia ==
== Trivia ==
* The Sidewinder MkI length (14.9 m) is similar to a General Dynamics F-16 Fighting Falcon (15.06 m).<ref>[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]</ref>
*The Sidewinder MkI length (14.9 m) is similar to a General Dynamics F-16 Fighting Falcon (15.06 m).<ref>[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]</ref>
* Larger ships such as Anaconda are capable of carrying a Sidewinder in-universe but this is currently not possible in-game.
*Larger ships such as Anaconda are capable of carrying a Sidewinder in-universe but this is currently not possible in-game.
 
== References ==
<references />


==Videos==
==Videos==
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Sidewinder-MkI-mining.png|Sidewinder MkI mining
Sidewinder-MkI-mining.png|Sidewinder MkI mining
</gallery>
</gallery>
== References ==
<references />


{{ShipNavbox}}
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{{ShipTypeNavbox}}[[ru:Sidewinder MkI]]
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[[ru:Sidewinder MkI]]
[[Category:Multipurpose]]
[[Category:Multipurpose]]
[[Category:Faulcon DeLacy]]
[[Category:Faulcon DeLacy]]
[[Category:Pilotable]]
[[Category:Pilotable]]