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{{quote|Most pilots start their careers in the Sidewinder. It is a classic ship design that has been in use (in various configurations) since 2982. Its original design was as a light support ship and it lacked jump capability. Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder. Some navies still use these ships as fighters and patrol craft.|In-Game Description}}
The '''Sidewinder MkI''' is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]] that utilizes the [[DeLacy Spin Ionic MV]]. A small, inexpensive ship designed to tackle a variety of roles, such as [[Trader|light transport]] and [[combat]], the Sidewinder is often the first ship that a newly-registered [[Pilots Federation]] pilot will fly and own. Its dependability, manoeuvrability, and versatility combine to make it an excellent choice for both green and experienced pilots alike.<ref>http://elite-dangerous.wikia.com/wiki/File:Sidewinder_MkI_Blueprint.png</ref>
The '''Sidewinder MkI''', built by [[Faulcon DeLacy]], is a superb multipurpose ship suitable for any role. It is inexpensive and can be used for light transport and [[combat]] duties. Most pilots begin their career in a Sidewinder.
Its manoeuvrability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.<ref>http://elite-dangerous.wikia.com/wiki/File:Sidewinder_MkI_Blueprint.png</ref>
Uses the [[DeLacy Spin Ionic MV]].
==Overview==
The Sidewinder MkI is thea defaultlow-cost starter craft offeredgiven throughoutto thenewly-licensed gamepilots. TheAt playerany startstime inthat one,a andpilot ifloses attheir any time theircurrent ship is destroyed, they can getelect ato freeaccept a Sidewinder (lenton byloan from the [[Pilots Federation]]) if they can'tare or don't wantunable to replace their previous ship. New players who still struggle with learning the game, may find themselves flying inafford a Sidewinderreplacement for athe longerdestroyed timeship or goingdo backnot towant ita oftenreplacement.
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust.
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships inavailable. the game; onlyOnly the [[Anaconda]] and certain purededicated tradetrading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull (but makes up for it with stronger shields.)
The Sidewinder is therefore an acceptable ship in a (figurative) knife-fightcombat, but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.
As a Trader the Sidewinder is the least useful ship in the role. With a cargo capacity of only 12T its rare to find missions that even allow such small cargo transfer. Therefore it is advisable to make profit with data delivery missions instead until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].
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