Sidewinder: Difference between revisions

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The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their previous ship. New players who still struggle with learning the game, may find themselves flying in a Sidewinder for a longer time or going back to it often.
 
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn amost [[Cobraother Mk. III|Cobra]] or [[Anaconda]]ships, staybeing aimedtopped atin subsystems,that andcategory stillonly keep enough range to lay down fire. Combined with heavy weaponry like missile pods,by the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by [[Eagle Mk. II|Eagles]], [[Viper]]sVulture, and [[Cobra]]sImperial Courier, and thathas itsolid isn't well armoured, being far outclassed by [[Python]]s andlateral Anacondasthrust.
 
It is, however, one of the slowest-moving and weakest-hulled ships in the game; only the Anaconda and certain pure trade ships have slower maximum speeds, and only the Eagle has a weaker hull (but makes up for it with stronger shields.)
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front.▼
 
▲The Sidewinder is thustherefore aan masteracceptable ofship thein a knife-fight, but a little weak at alacks distancefirepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front.
 
==Specifications==