Sidewinder: Difference between revisions
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Revision as of 19:15, 2 January 2015
Most pilots start their careers in the Sidewinder. It is a classic ship design that has been in use (in various configurations) since 2982. Its original design was a light support ship and it lacked jump capability. Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder. Some navies still use these ships as fighters and patrol craft.
— In-Game Description
Built by Faulcon DeLacy, the Sidewinder Mk. I is a superb multi-use ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.
Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.
Uses the DeLacy Spin Ionic MV.
Overview (Beta)
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can't or don't want to replace their ship. New players who still struggle with learning the game, may find themselves flying it for a longer time or going back to it often.
Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the Eagle. In particular, it can out-turn a Cobra or Anaconda, stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn't very quick, being outclassed by Eagles, Vipers, and Cobras, and that it isn't well armored, being far outclassed by Anacondas and Lakon haulers.
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can't outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.
Specifications
| Cost: | 32,000 CR or Free |
|---|---|
| Insurance: | 1,600 CR or Free |
| Type: | Light Multipurpose |
| Crew: | 1 |
| Cargo Capacity: | 4 (Max 10) |
| Dimensions: | 21m x 14m x 5m |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.
| Category | Default System | Default Rating | Default Class | Max Class |
|---|---|---|---|---|
| Small Hardpoint | Pulse Laser (L)
Pulse Laser (L) |
F
F |
1
1 |
1
1 |
| Utility Mount | Not Equipped
Not Equipped |
--
-- |
--
-- |
0
0 |
| Bulkheads | Lightweight Alloys | I | 1 | 8 |
| Reactor Bay | Power Plant (L) | E | 2 | 2 |
| Thrusters Mounting | Thrusters (L) | E | 2 | 2 |
| Frame Shift Drive Housing | Frame Shift Drive (L) | E | 2 | 2 |
| Environment Control | Life Support (L) | E | 1 | 1 |
| Power Coupling | Power Distributor (L) | E | 1 | 1 |
| Sensor Suite | Sensors (L) | E | 1 | 1 |
| Fuel Store | Fuel Tank [x2] | C | 1 | 1 |
| Internal Compartments | Shield Generator(L)
Cargo Rack [x4](L) BDS (L) |
E
E E |
2
2 1 |
2
2 1 |
- (L) = Loaned
- [x#] = Capacity
- BDS = Basic Discovery Scanner
Gallery
-
Cockpit