Merits: Difference between revisions

Update info on escape pods.
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|Collect Escape Pods
|Collect Escape Pods
|Collect escape pods from the Acquisition system and deliver them to a Power contact in a Fortified or Stronghold System controlled by your Power within control range of the Acquisition system. refer to the Salvage and Rescue article in the Pilot's Handbook for more information on collecting cargo.
|Collect escape pods from the Acquisition system and deliver them to a Power contact in a Fortified or Stronghold System controlled by your Power within control range of the Acquisition system. refer to the Salvage and Rescue article in the Pilot's Handbook for more information on collecting cargo.
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|0
* 39 merits per occupied escape pod.
|Removed from Powerplay as of 30/4/2025.<ref name=":0">[https://forums.frontier.co.uk/threads/powerplay-2-0-activities.629227/ Powerplay 2.0 Activities – Frontier Forums]</ref> Before its removal, this activity awarded 22 merits per damaged escape pod and 39 merits per occupied escape pod.
* 22 merits per damaged escape pod.
|Tested by CMDR DSS Lev (Archon Delaine) picking up escape pods in Mbolgargl and turning them in in Birreti
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|Holocsreen Hacking
|Holocsreen Hacking
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|Collect Escape Pods
|Collect Escape Pods
|Collect escape pods from the system your Power controls that you want to Reinforce and deliver them to a Power contact in the same system. Refer to the Salvage and Rescue article in the Pilot's Handbook for more information on collecting cargo.
|Collect escape pods from the system your Power controls that you want to Reinforce and deliver them to a Power contact in the same system. Refer to the Salvage and Rescue article in the Pilot's Handbook for more information on collecting cargo.
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|0
* 39 merits per occupied escape pod.
|Removed from Powerplay as of 30/4/2025.<ref name=":0" /> Before its removal, this activity awarded 22 merits per damaged escape pod and 39 merits per occupied escape pod.
* 22 merits per damaged escape pod
|Tested by CMDR DSS Lev (Archon Delaine) picking up escape pods and turning them in in Fan Cechehe
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|Complete Aid and Humanitarian Missions
|Complete Aid and Humanitarian Missions
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|Collect Escape Pods
|Collect Escape Pods
|Collect Occupied Escape Pods and Damaged Escape Pods in systems controlled by a Power that you are not pleged to. The pods will count towards your total once scooped into your vessel's cargo hold. Refer to the Salvage and Rescue article in the Pilot's Handbook fore more information on collecting cargo.
|Collect Occupied Escape Pods and Damaged Escape Pods in systems controlled by a Power that you are not pleged to. The pods will count towards your total once scooped into your vessel's cargo hold. Refer to the Salvage and Rescue article in the Pilot's Handbook fore more information on collecting cargo.
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|0
* 30 merits per occupied escape pod.
|Removed from Powerplay as of 30/4/2025.<ref name=":0" /> Before its removal, this activity awarded 22 merits per damaged escape pod and 39 merits per occupied escape pod.
* 17 merits per damaged escape pod.
|Tested by CMDR DSS Lev (Archon Delaine) in HIP 116334 (occupied escape pods) and HIP 116984 (damaged escape pods), with occupied escape pods turned in at Kendrick Works in Veneres. NOTE: The description here is wrong. You are not awarded the merits when the pods are scooped into your cargo hold. You must return the pods to a system your power controls and turn them in to the power contact.
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|Commit Crimes
|Commit Crimes