Merits: Difference between revisions
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== Killing Hostile agents == | == Killing Hostile agents == | ||
Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to hostile territory and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, etc. Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies. | Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to hostile territory and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of '''<u>Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, etc.</u>''' Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies. | ||
== Fortification and preparation of systems == | == Fortification and preparation of systems == | ||