Eagle: Difference between revisions
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==Overview== | ==Overview== | ||
The Eagle is an extremely agile | The Eagle is an extremely agile ship—in fact, it has the highest level of manoeuvrability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility, and even high-tier ships like the [[Anaconda]] can struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships, where even Turreted [[hardpoints]] won't have any visibility of the ship. Be advised of ships deploying fighters, however; it is highly advised to prioritize these in combat. | ||
Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The | Compared to the [[Sidewinder MkI|Sidewinder]], the Eagle is a strict upgrade in virtually every aspect. The Sidewinder has slightly better base armour but the Eagle has much better combat ability due to its high maneuverability and damage output potential. It also has a higher cargo capacity and jump range. The Eagle is a great second ship for players to upgrade to, and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 20t of cargo capacity. | ||
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three Class 1 hardpoints the Eagle is capable of dealing formidable damage | The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries, and with three Class 1 hardpoints, the Eagle is capable of dealing formidable damage. Its high manoeuvrability means it is brilliant at both interdicting and dodging [[interdiction]]s, making it great for shieldless trading. Defensively, however, the Eagle has very little armour and the second lowest [[Armour Hardness|armour hardness]] of all ships, which causes the Eagle to quickly crumble when under sustained fire. Thus, the manoeuverability of the ship is critical in avoiding hits. A shield is highly recommended, and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means forgoing other combat utilities such as the [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management, and using [[Silent Running]] can make it very difficult for opposing ships to land hits, especially if they run Turreted and Gimballed mounts. This isn't a bulletproof strategy, however; experienced commanders may know how to counter it. It's highly recommended to use a [[Chaff Launcher]] with this strategy, but once again, this means forgoing a [[Kill Warrant Scanner]]. | ||
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat. | As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat. | ||