Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.
Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost.
== Categories ==
Materials are classified into one of three different categories determined by their origin and composition:
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
== Grades ==
== Grades ==
Line 37:
Line 44:
|[[:Category:Very rare materials|Very Rare]]
|[[:Category:Very rare materials|Very Rare]]
|100
|100
|}
== Categories ==
Materials are classified into one of three different categories determined by their origin and composition:
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting.
*'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]].
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
=== Raw ===
{| class="article-table"
|+Can be found in systems with Refinery economy
|-
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|-
|'''Raw Material Category 1'''
|[[Carbon]]
|[[Vanadium]]
|[[Niobium]]
|[[Yttrium]]
|-
|'''Raw Material Category 2'''
|[[Phosphorus]]
|[[Chromium]]
|[[Molybdenum]]
|[[Technetium]]
|-
|'''Raw Material Category 3'''
|[[Sulphur]]
|[[Manganese]]
|[[Cadmium]]
|[[Ruthenium]]
|-
|'''Raw Material Category 4'''
|[[Iron]]
|[[Zinc]]
|[[Tin]]
|[[Selenium]]
|-
|'''Raw Material Category 5'''
|[[Nickel]]
|[[Germanium]]
|[[Tungsten]]
|[[Tellurium]]
|-
|'''Raw Material Category 6'''
|[[Rhenium]]
|[[Arsenic]]
|[[Mercury]]
|[[Polonium]]
|-
|'''Raw Material Category 7'''
|[[Lead]]
|[[Zirconium]]
|[[Boron]]
|[[Antimony]]
|}
=== Encoded ===
{| class="article-table"
|+Can be found in systems with [[Market Economy#High Tech|High Tech economy]]
|'''Section'''
|'''Grade 1'''
|'''Grade 2'''
|'''Grade 3'''
|'''Grade 4'''
|'''Grade 5'''
|-
|'''Emission Data'''
|[[Exceptional Scrambled Emission Data]]
|[[Irregular Emission Data]]
|[[Unexpected Emission Data]]
|[[Decoded Emission Data]]
|[[Abnormal Compact Emissions Data]]
|-
|'''Wake Scans'''
|[[Atypical Disrupted Wake Echoes]]
|[[Anomalous FSD Telemetry]]
|[[Strange Wake Solutions]]
|[[Eccentric Hyperspace Trajectories]]
|[[Datamined Wake Exceptions]]
|-
|'''Shield Data'''
|[[Distorted Shield Cycle Recordings]]
|[[Inconsistent Shield Soak Analysis]]
|[[Untypical Shield Scans]]
|[[Aberrant Shield Pattern Analysis]]
|[[Peculiar Shield Frequency Data]]
|-
|'''Encryption Files'''
|[[Unusual Encrypted Files]]
|[[Tagged Encryption Codes]]
|[[Open Symmetric Keys]]
|[[Atypical Encryption Archives]]
|[[Adaptive Encryptors Capture]]
|-
|'''Data Archives'''
|[[Anomalous Bulk Scan Data]]
|[[Unidentified Scan Archives]]
|[[Classified Scan Databanks]]
|[[Divergent Scan Data]]
|[[Classified Scan Fragment]]
|-
|'''Encoded Firmware'''
|[[Specialised Legacy Firmware]]
|[[Modified Consumer Firmware]]
|[[Cracked Industrial Firmware]]
|[[Security Firmware Patch]]
|[[Modified Embedded Firmware]]
|}
=== Manufactured ===
{| class="article-table"
|+Can be found in systems with [[Market Economy#Industrial|Industrial economy]] or Extraction economy
Materials are small resources that are primarily used in Engineering, Synthesis, and unlocking specialised items through a Technology Broker. Material Traders found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category.
Materials do not take up space in Cargo Racks.[1] Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot loses their vehicle or is critically injured, none of their Materials are lost.
Categories
Materials are classified into one of three different categories determined by their origin and composition:
Raw Materials - Naturally-occurring chemical elements; usually obtained by mining and SRV prospecting.
Encoded Materials - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects.
Grades
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once.