Materials: Difference between revisions
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[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]] | [[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]] | ||
'''Materials''' are small | '''Materials''' are small resources that are primarily used in [[Engineers|Engineering]], [[Synthesis]], and unlocking specialised items through a [[Technology Broker]]. [[Material Trader]]s found at certain stations can exchange Materials within one category for a different quantity of another Material in the same category. | ||
Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, | Materials do not take up space in [[Cargo Rack]]s.<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, Materials have a separate inventory and are stored in quantities that are small enough that they do not affect a ship's overall mass. Materials remain accessible when switching between a ship, SRV, or Ship-Launcher Fighter, and in the event a pilot [[Redeployment|loses their vehicle or is critically injured]], none of their Materials are lost. | ||
== | == Categories == | ||
Materials | Materials are classified into one of three different categories determined by their origin and composition: | ||
*'''[[Raw Materials]]''' - Naturally-occurring chemical elements; usually obtained by [[mining]] and SRV prospecting. | |||
Naturally occurring chemical elements. | *'''[[Manufactured Materials]]''' - Artificial components from ships and structures; usually obtained by [[Salvage|salvaging]]. | ||
*'''[[Encoded Materials]]''' - Pieces of data, such as files, chunks of code, and scans; usually obtained by scanning objects. | |||
== | == Grades == | ||
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. A Material's grade determines how much of it can be stored at once. | |||
All Materials are sorted into different grades representing their rarity, with rarer materials providing greater effects when used. Manufactured and Encoded Materials use five grades, from Very Common to Very Rare, while Raw Materials only use four, from Very Common to Rare. | |||
{| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1" | {| class="article-table article-table-selected sortable" border="1" cellspacing="1" cellpadding="1" | ||
|- | |- | ||
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! scope="col" |Grade | ! scope="col" |Grade | ||
! scope="col" |Rarity | ! scope="col" |Rarity | ||
! scope="col" |Storage Capacity per Material | |||
|- | |- | ||
| data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]] | | data-sort-value="1" |[[File:Grade-1.png|thumb|center|40x40px]] | ||
|1 | |1 | ||
|[[:Category:Very common materials|Very Common]] | |[[:Category:Very common materials|Very Common]] | ||
|300 | |||
|- | |- | ||
| data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]] | | data-sort-value="2" |[[File:Grade-2.png|thumb|center|40x40px]] | ||
|2 | |2 | ||
|[[:Category:Common materials|Common]] | |[[:Category:Common materials|Common]] | ||
|250 | |||
|- | |- | ||
| data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]] | | data-sort-value="3" |[[File:Grade-3.png|thumb|center|40x40px]] | ||
|3 | |3 | ||
|[[:Category:Standard materials|Standard]] | |[[:Category:Standard materials|Standard]] | ||
|200 | |||
|- | |- | ||
| data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]] | | data-sort-value="4" |[[File:Grade-4.png|thumb|center|40x40px]] | ||
|4 | |4 | ||
|[[:Category:Rare materials|Rare]] | |[[:Category:Rare materials|Rare]] | ||
|150 | |||
|- | |- | ||
| data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]] | | data-sort-value="5" |[[File:Grade-5.png|thumb|center|40x40px]] | ||
|5 | |5 | ||
|[[:Category:Very rare materials|Very Rare]] | |[[:Category:Very rare materials|Very Rare]] | ||
|100 | |||
|} | |} | ||
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File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS | File:HOW_TO_FIND_RARE_ENGINEERING_MATERIALS_ELITE_DANGEROUS | ||
</gallery> | </gallery> | ||
== See also == | |||
*[[Commodities]] | |||
*[[Components]] | |||
*[[Goods]] | |||
*[[Data]] | |||
==References== | ==References== | ||