Materials: Difference between revisions

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{{UpdateMe|This page needs updating to show new materials such as data materials that have been added since v2.0}}'''{{PAGENAME}}''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.
'''Materials''' are small elements that can be found from a variety of sources that can be used to maintain or enhance the abilities of your ship and SRV.[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]


[[File:Polonium-Material-and-SRV.png|thumb|300px|Polonium and SRV]]
They do not take up space in [[Cargo Rack|cargo racks]].<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units of materials and 500 units of data.


They do not take up space in [[Cargo Rack|cargo racks]].<ref>[https://community.elitedangerous.com/node/335 Dev Update (12/11/2015)]</ref> Instead, materials have a separate inventory, and are only stored in tiny quantities. The maximum that can be carried at once is 1000 units.
Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.


They are currently used for 2 main purposes: [[Synthesis]] and [[Engineers|Engineering]]
They are currently used for 2 main purposes: [[Synthesis]] and [[Engineers|Engineering]].


=== Material Categories ===
Materials can be classified into 1 of 3 categories:
Materials can be classified into 1 of 3 categories:
* '''Raw:''' Basic, naturally occurring, chemical elements. Used in synthesis and in many Engineer Blueprints.
* '''Raw Materials:''' Naturally occurring chemical elements.
'''Sources:''' Surface prospecting, [[Mining|asteroid mining]].
* '''Manufactured Materials:''' Salvageable components.
* '''Data:''' From scanning various sources.


* '''Manufactured:''' Only used in Engineer Blueprints.
=== Material Grades ===
'''Sources:''' Ship salvage, [[Unidentified Signal Source|Unidentified Signal Sources]]
Within each material category, materials come in 5 different grades representing their rarity, with rarer materials providing greater effects when used.


* '''Data:''' Only used in Engineer Blueprints
== Raw Materials ==
'''Sources:''' Ship scanning, planetary outposts, [[Unidentified Signal Source|Encoded Emissions Sources]]
'''Raw materials''' are basic, naturally occurring, chemical elements. They are used in synthesis and in many Engineer Blueprints.
 
Within each category, materials come in various grades representing their rarity (1 = Very Common, up to 5 = Very Rare), with rarer materials providing greater effects when used.
 
Materials remain available when switching between vehicles, and in the case of vehicle destruction they are saved by the pilot's escape system.
 
==Raw Material Sources==


=== Raw Material Sources ===
[[File:Geo_and_Bio_Materials.jpg|thumb|200px|Geo and bio materials study]]
[[File:Geo_and_Bio_Materials.jpg|thumb|200px|Geo and bio materials study]]


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* [[Asteroids]]
* [[Asteroids]]
** When a prospector reports on an asteroid's content, it will also show it's 'Material Content' - Low, Medium, or High. The higher the material content, the higher the likelihood of it dropping rare materials.
** When a prospector reports on an asteroid's content, it will also show it's 'Material Content' - Low, Medium, or High. The higher the material content, the higher the likelihood of it dropping rare materials.
==List of Raw Materials==
 
=== List of Raw Materials ===
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== Manufactured Material Sources ==
== Manufactured Materials ==
Manufactured materials can be provided as mission rewards, salvaged from destroyed ships, or from a variety of signal sources.
'''Manufactured materials '''are salvaged components used only in Engineer Blueprints.
 
=== Manufactured Material Sources ===
Manufactured materials can be provided as mission rewards, salvaged from destroyed ships, or from a variety of [[Unidentified Signal Source|signal sources]].


=== '''Degraded Emissions''' ===
==== '''Degraded Emissions''' ====
The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...
The most common type of signal source, found almost anywhere in populated space - shipping lanes, deep space, planetary orbit, etc...


'''Contains:''' basic loot, such as common manufactured materials and cargo canisters.
'''Contains:''' basic loot, such as common manufactured materials and cargo canisters.


=== '''Encoded Emissions''' ===
==== '''Encoded Emissions''' ====
A less frequently occurring signal source type, found almost anywhere in populated space.
A less frequently occurring signal source type, found almost anywhere in populated space.


'''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.  
'''Contains:''' a Private Data Beacon (or sometimes a satellite, when found around populated Earthlike worlds) which can be scanned for a random data reward, along with common and rare materials.  


=== '''High Grade Emissions''' ===
==== '''High Grade Emissions''' ====
A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.
A rare signal type found in deep space, or around planets, of populated systems. To find one, travel 200 LS above the orbital plane of any populated star system. Your location should show you as being in 'Deep Space'. High grade emissions will spawn here along with other signal types. Higher population system spawn signal types more frequently.


'''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government.
'''Contains:''' Contains 3-5 units of very rare materials appropriate to the system state and government.


=== '''Combat Aftermath''' ===
==== '''Combat Aftermath''' ====
A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).  
A signal type found only in Shipping Lanes (the direct route from the current system's primary star to a Starport).  


'''Contains:''' 5-8 materials of varying grades from a destroyed ship.
'''Contains:''' 5-8 materials of varying grades from a destroyed ship.


== List of Manufactured Materials ==
=== List of Manufactured Materials ===
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== Data Sources ==
== Data ==
'''Data''' is gathered by scanning various technological sources. It is stored in a separate data store, up to a maximum of 500 units.
 
=== Data Sources ===
Data can be acquired by scanning various suitable source types:
Data can be acquired by scanning various suitable source types:


=== '''Ships''' ===
==== Ships ====
Target any ship (either in [[Supercruise]] or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.
Target any ship (either in [[Supercruise]] or sub-light speeds) and centre it in your field of view. Your ship will scan it automatically, and sometimes you will receive data.


=== '''Satellites''' ===
==== Data Beacons ====
Found in [[Unidentified Signal Source|Encoded Emissions]] signal sources amongst destroyed ship debris. Target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (sometimes rare or very rare).
 
==== Satellites ====
Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some [[Installation|installations]]. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).
Found in Encoded Emissions signal sources around populated Earthlike worlds, or at some [[Installation|installations]]. As with ships, target it and centre it in your field of view. Your ship will scan it automatically, and you will receive data (often rare or very rare).


=== Planetary Outposts ===
==== Planetary Outposts ====
Planetary outposts (not Starports) typically have 1 or more [[Data point|data points]] that can be scanned with your SRV's [[Data Link Scanner]]. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.
Planetary outposts (not Starports) typically have 1 or more [[Data point|data points]] that can be scanned with your SRV's [[Data Link Scanner]]. They come in 3 security levels (Low, Medium, High) and 3 sizes (Small '+', Medium '++', and Large '+++'). Higher security outposts provide rarer data, but also have stronger defences.


=== Surface Scan Missions ===
==== Surface Scan Missions ====
Some missions will require you to scan the data point of a nearby small settlement not otherwise listed in your navigation panel. These settlements can only be found as mission targets, and the data point scan will often produce rare and very rare data.
Some missions will require you to scan the data point of a nearby small settlement not otherwise listed in your navigation panel. These settlements can only be found as mission targets, and the data point scan will often produce rare and very rare data.


=== Wakes ===
==== Wakes ====
[[Frame Shift Drive Wake|Frame shift drive wakes]] are a good source of frame shift related data. You must scan the wake with a [[Frame Shift Wake Scanner]] to retrieve this data.
[[Frame Shift Drive Wake|Frame shift drive wakes]] are a source of frame shift related data. You must scan the wake with a [[Frame Shift Wake Scanner]] to retrieve this data.


=== Mission Rewards ===
==== Mission Rewards ====
Some missions offer data as part of the mission rewards. However, it is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are good way to acquire data when not looking for specific data types.
Some missions offer data as part of the mission rewards. It is difficult to predict what missions are available at starports, let alone predict what data will be provided as a reward, so it is not recommended that you rely on these when looking for specific data types. Nevertheless, they are a useful way to acquire data when not looking for specific data types.


== List of Data ==
=== List of Data ===
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